Spooky Boss Fight Unfinished entry for the Smile Basic Source Programming contest. B- Jump Y- Dash L- Sword swing left when on the ground R- Sword swing right when on the ground L+R- Sword strike down when in the air CirclePad- Move Enjoy!
Hey, Josiah here! I would like to officially announce my new game I am producing. It's a new Boss Fight for the Smile Basic Source programming contest. It doesn't have a name yet so feel free to leave an idea. This new game has many differences when compared to the old Boss Fight. It's not as large so no equipment selection. It has wall grind and a new dash feature though. A nice sword swing on...
Fixed some spawn issues ( If an enemy was left alive through the night till the respawn setup in the morning, it would fly all over the screen. Not good, so now I make it that if they survive all the way till morning, they will despawn kinda like how zombies and skeletons burn up in the morning on Minecraft)
After a super long time of just brain-storming and testing, brain-storming and testing, and brain-storming and testing; I have finally made sure that if you circle around enemies they don't merge into one! They must stay seperate! Yah, ha, Ha HA ha Ha. Sorry just went a little crazy!