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返信[2]
親投稿
Aaron Krondelo
Ouch. Programming snide personality ;)
2そうだね
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返信[2]
親投稿
Aaron Krondelo
Yeah, one doesn't simply 'typo' two entire statements, including 'my game'.
1そうだね
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返信[9]
親投稿
Aaron Krondelo
Pro Tip: Don't get ahead of yourself in the programming. For instance, dont start programming level 1 or designing a gun before you've got things working first.(completely working). If you skip it, bugs will likely occur and be harder to find/fix.
2そうだね
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返信[8]
親投稿
Aaron Krondelo
To emphasise on planning.Use paper, have an understanding of what functions your game will need and how you will implement them. Most games have some sort of direction, so draw a map, even simple squares which show which rooms connect.
1そうだね
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返信[24]
親投稿
Aaron Krondelo
Looking great Hanzo! Like Pilot Wings but better!
0そうだね
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返信[1]
親投稿
Aaron Krondelo
Se ve muy bien.
1そうだね
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返信[1]
親投稿
Aaron Krondelo
Dude, look up Disasterpeace on YT, amazing music and great for coding!
1そうだね
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返信[35]
親投稿
Aaron Krondelo
Boo, since you're lonely here is some useless information. I'm writing a game idea I've had in Java, using the intelliJ IDEA ide. So far so good, but now I'm wondering what type of data structure to use for the shop items. Maybe a 2d array because I need type and quantity, but also it needs to vary by shop location.... hmm.
0そうだね
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返信[32]
親投稿
Aaron Krondelo
Sprite collision isn't working for some reason, same problem I had before. I have: SPCOL ID#1:SPCOL ID#2 CT=SPHITSP (ID#1, ID#2) Yet, when they intersect CT remains false. Tried messing with SPCOLVEC but nothing changed.
0そうだね
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返信[5]
親投稿
Aaron Krondelo
Well it is the eShop, not really known for having quality 3rd party software.
0そうだね
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返信[1]
親投稿
Aaron Krondelo
Reji has, check the Japanese community for the key.
0そうだね
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返信[1]
親投稿
Aaron Krondelo
I need help with sprite collision, or if its easier, sp to bg collision.
0そうだね
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返信[10]
親投稿
Aaron Krondelo
Yeah, you should start your code something like: FOR I=0 TO N SPSET I,X,X SPHIDE I NEXT
0そうだね
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返信[1]
親投稿
Aaron Krondelo
Yeah it looks good! The peak of the roof looks off center but perhaps thats just the perspective? Still, looks fine man.
0そうだね
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返信[38]
親投稿
Aaron Krondelo
Nice job on that boat man, looks really good.
0そうだね
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返信[3]
親投稿
Aaron Krondelo
Sorry I actually don't know it anymore. Search SBS or the Jap community, it's called Cyburst.
1そうだね
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返信[11]
親投稿
Aaron Krondelo
DIM means DIMENSION. Arrays can be multidimensional.
1そうだね
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返信[20]
親投稿
Aaron Krondelo
Also, codingbat has a bunch of small programming problems.
0そうだね
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返信[4]
親投稿
Aaron Krondelo
Sorry, not trying to be harsh. Just my opinion.
1そうだね
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返信[3]
親投稿
Aaron Krondelo
If anything, it should be an inspiration. CS being a one-man dev for a very successful game. Even over the course of a 6+ year game. Good things don't come to those who take shortcuts.
1そうだね
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