Archiverse Internet Archive
投稿のみ 投稿と返信
前のページ(最近)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 1940
次のページ(過去)
返信[2]
親投稿
Aaron Krondelo
Disturbed Pineapple, haha.
0そうだね
プレイ済み
返信[22]
親投稿
Aaron Krondelo
Life is rough? Hope you mean just busy, hope you're doing good!
0そうだね
プレイ済み
返信[23]
親投稿
Aaron Krondelo
Sorry buddy, stay strong.
2そうだね
プレイ済み
返信[13]
親投稿
Aaron Krondelo
I'm curious how you did that as well Simon?
0そうだね
プレイ済み
返信[1]
親投稿
Aaron Krondelo
The 'n' needs some work, it's the only lowercase so it doesn't fit.
0そうだね
プレイ済み
返信[20]
親投稿
Aaron Krondelo
Reported.
1そうだね
プレイ済み
返信[3]
親投稿
Aaron Krondelo
..and, Dfrost's looks better.
1そうだね
プレイ済み
プレイ日記
Aaron Krondelo
It's coming along! New game titled Distance, I should have it finished within a week.
2そうだね
プレイ済み
返信[9]
親投稿
Aaron Krondelo
Its actually not really spicy, just a hint. Try their regular and get the hatch for someone else.
0そうだね
プレイ済み
返信[6]
親投稿
Aaron Krondelo
As opposed to what!? Street-made chocolate? lol. BTW, do yourself a favor and get their Hatch Green Chilli mac & cheese!
1そうだね
プレイ済み
返信[5]
親投稿
Aaron Krondelo
But what about ADD? lol, they don't screech they just need to fidget! On the DS though? No, pointless.
0そうだね
プレイ済み
返信[1]
親投稿
Aaron Krondelo
I sell propane and propane accessories.
3そうだね
プレイ済み
返信[4]
親投稿
Aaron Krondelo
..and, start simple. You'll learn along the way.
0そうだね
プレイ済み
返信[8]
親投稿
Aaron Krondelo
I could use your hekp Sim3on! A more advanced logistic problem, if you are able we can chat on SBS.
1そうだね
プレイ済み
返信[5]
親投稿
Aaron Krondelo
Uhg, nevermind. I was being stupid. Should be IF CX>0
1そうだね
プレイ済み
返信[4]
親投稿
Aaron Krondelo
Thankyou, but shouldn't CX ›= 0 keep CX to 0+?
0そうだね
プレイ済み
返信[2]
親投稿
Aaron Krondelo
Thanks @Hanzo! I don't know why but it worked! I just don't understand why Lines 59 and 63 didn't do that!?
0そうだね
プレイ済み
プレイ日記
Aaron Krondelo
Okay this seems like a bug, I've done this before no problem. Why am I getting 'subscript out of range' on line 78? The button input shouldn't work if it will go out of bounds!
1そうだね
プレイ済み
返信[4]
親投稿
Aaron Krondelo
No, that or any for loop will likely not work, or everything else will pause when shooting. Just spawn 3 (or how ever many) each shot, with a variable for each arrow. You shouldt alter the trajectory on the other two so they spread out a bit.
1そうだね
プレイ済み
返信[2]
親投稿
Aaron Krondelo
No, for console collision just check if they are going to be in the same x,y coordinates.
1そうだね
プレイ済み