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返信[1]
親投稿
*J.P.*[P]£ aj2003aj
are you doing this on a computer? if so maybe search sbs create an account or something like that..?
0そうだね
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返信[11]
親投稿
*J.P.*[P]£ aj2003aj
-once a Face-Guy, always a Face-Guy-
0そうだね
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返信[12]
親投稿
*J.P.*[P]£ aj2003aj
eh.. NOT FURTHER..?!?!!! jkjkjkjk. yeah something like that
1そうだね
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返信[4]
親投稿
*J.P.*[P]£ aj2003aj
ok cool (ill try it out!) :)
1そうだね
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返信[9]
親投稿
*J.P.*[P]£ aj2003aj
nope, as far as SB coders go im like at the bottom of the list..
0そうだね
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返信[7]
親投稿
*J.P.*[P]£ aj2003aj
hmm.. well another alternative could be to put a sprite in the place of the door, or make an invisible sprite on the door and use spcollision
0そうだね
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返信[7]
親投稿
*J.P.*[P]£ aj2003aj
so just keep learning, anything you don't know or want to learn, learn it, although I still mostly don't understand bgget.. (lol) I know other stuff, so heres a tip, if you get stuck on one thing, don't stick to it, or you will get caught and killed by the evil monsters called.. fedupwithbeingstuckononeproblem! ask on miiverse (or sbs) for help, but move on to anything elso you know you can do.
0そうだね
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返信[6]
親投稿
*J.P.*[P]£ aj2003aj
you don't just learn to code by asking, you must test, trial and error, more trial and error and yes more trial and error, I used to be a poor and helpless nubby coder.. but then I got bored of SB and played terraria for about 2 weeks.. then subwars.. then other stuff.. eventually about a month later I came back and started just testing with a bunch of stuff and it was really awesome. yep tbc
0そうだね
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返信[5]
親投稿
*J.P.*[P]£ aj2003aj
Well.. I first got SmileBasic in December 2016 so I've had it roughly 6 months, but my knowledge did take a while to learn, I had much help from many users, like PChicken, hanzo, Simeon and many others. but that's just a cover up.. I was gifted knowledge by the great coding demi-(decent)-god, he gave it to me as a gift for helping him do.. uhh.. something.. yeah.. (-'o) but in all realness..
0そうだね
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返信[3]
親投稿
*J.P.*[P]£ aj2003aj
..no.. taking a break from it.. *heh*
1そうだね
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返信[36]
親投稿
*J.P.*[P]£ aj2003aj
sure np
0そうだね
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返信[34]
親投稿
*J.P.*[P]£ aj2003aj
well don't its not correct or anything so as long as you don't do what I did lol.
0そうだね
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返信[1]
親投稿
*J.P.*[P]£ aj2003aj
,
0そうだね
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返信[32]
親投稿
*J.P.*[P]£ aj2003aj
there. thats how you would do it in the simplelest (ik thats not a word)
0そうだね
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返信[30]
親投稿
*J.P.*[P]£ aj2003aj
sure.. in a minute im a bit busy right now, but basically for every sprite you want to collide with you put SPCOL (num)
0そうだね
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返信[28]
親投稿
*J.P.*[P]£ aj2003aj
ok! so sprite collision is easy-ish so for every sprite you want to collide with you put SPCOL (management number) like SPCOL 0 (spcol makes it "watch" the sprite) do this for every sprite you want to collide with, lets say you want 2 sprites hitting eachother, do SPCOL 0:SPCOL 1 then you would use SPHITSP, this is for when you are making them hit, so it would be like IF SPHITSP (0,1) THEN (stuff)
0そうだね
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返信[27]
親投稿
*J.P.*[P]£ aj2003aj
ok.. brb.
0そうだね
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返信[25]
親投稿
*J.P.*[P]£ aj2003aj
ah yes, theres a few ways, you can use SPHIDE, SPCLR (MANG NUM) you know how to do spcollision right?
0そうだね
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*J.P.*[P]£ aj2003aj
strange, when i chop down trees the trees leafs an indent (looks like a shadow) in the spot where it was, at first i thought it was shadows but i realised it was just where it was (as im still testing with chopping them down) anyways, still open to ideas.
8そうだね
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返信[6]
親投稿
*J.P.*[P]£ aj2003aj
cool, thanks!
0そうだね
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