no I didn't make this one, it was made by a Japanese user named Bugtaro I think
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skipping past those evil menus are now a thing.
(press B)
minigame on menu also in the works
8そうだね プレイ済み
yep, though sadly he can only post on a few games like mk7 sub wars and ironfall.
because i havent really bought anything on Person yet.. lol.
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so, the only reason the newest version of Island Wars 2 early beta isn't up yet is because i am trying to make the item selection very easy to do, but its been taking really long to make a feature that puts the position of all of the items, so im attempting to change all the sprites to fit the placing of them.. slow going but getting there..
also I've made major improvements to the main menu!
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kindof.. lol, but I was jk.
WHEN?!
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the moment you realized that you were about to die.. *darth vader voice* nooooooooooooOOOOOOOOOO!
also when you realize that this boss is super OP.
8そうだね プレイ済み
then a GCLS.
STEP 3:
make a button thing like the one in the picture if you are using it for a menu, but if you are doing credits just do INC Y,1
then to add a nice detail do like IF BUTTON() AND #UP THEN DEC Y,2
this will make you able to go up if you have missed something.
and there you go!
also if you want you can replace the X so you can move side to side too! may do buttons later
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so here is a tutorial on how to make a nice scrolling menu or credits without it looking very.. uh well, blocky.
so, step 1:
use a gputchr for every line, this way you can move it smoothly, but for the y position put Y+8 every line go up on the Y coord 8 pixels, like
GPUTCHR 0,Y+8,"hello"
GPUTCHR 0,Y+16,"test"
GPUTCHR 0,Y+24,"ok"
and so on.
Step 2:
make a while loop begining to end, add a vsync
8そうだね プレイ済み
these one way things in thrust are awesome! but i found a glitch in the level chooser
8そうだね プレイ済み
I was just about to make the same post! lol.
(need it for my game too)
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probably not, maybe in June hopefully
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