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返信[26]
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*J.P.*[P]£ aj2003aj
anyways, if you haven't already you should try the demo for pathogen zero
0そうだね
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*J.P.*[P]£ aj2003aj
very immersive gameplay! the red really makes it creepy, i love it, as far as beta's (beta right..?!) go this rates a 9.5 of 10 on first impressions, on gameplay itself as beta it looks amazing! cant really rate it yet though. anyways i like the idea of letting people try the game, so ill do a vote on my next post. but what could these numbers be..? anyways,try this game/demo! key in discussions
5そうだね
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返信[24]
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*J.P.*[P]£ aj2003aj
not that I know of.. but thanks ill try some of them
1そうだね
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*J.P.*[P]£ aj2003aj
sure.. yeah lets say that for now atleast
0そうだね
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返信[6]
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*J.P.*[P]£ aj2003aj
I prefer my game to not be called RPG as it is not turn based or completely a story, this game is what you decide, not about doing what the game wants or completing an adventure, its what you want-ish, it does have some story, but not in the way that it controls your actions (tbc later)
0そうだね
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返信[18]
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*J.P.*[P]£ aj2003aj
sure np, khan is really fun too, but I haven't done much learning coding there.
1そうだね
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返信[19]
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*J.P.*[P]£ aj2003aj
if only it were so.. well its easy to do it with sb but only if you are very quite when you do it, like putting a scre3nshot of it in sb but not saying anything, have the first numb3rs be it then the rest being just random..
2そうだね
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返信[15]
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*J.P.*[P]£ aj2003aj
eh.. breakfast, school, more school, more school, yes more school, break, coding, mom finds me coding, tells me to do more school, more school.. something like that. maybe some spriting a bit too.
2そうだね
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返信[13]
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*J.P.*[P]£ aj2003aj
cool!
1そうだね
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返信[11]
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*J.P.*[P]£ aj2003aj
yep, lol. here.. forever.. lol jk. anyways, what yee been doing lately?
1そうだね
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返信[16]
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*J.P.*[P]£ aj2003aj
lo what do you mean? you cant give friend codes on miiverse. (or you will be b.an.ne.d)
1そうだね
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返信[1]
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*J.P.*[P]£ aj2003aj
welcome oh new one! lol anyways hope you like it, I know I do.
0そうだね
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返信[9]
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*J.P.*[P]£ aj2003aj
yeah its fun (sorry for commenting late! never got a notif that you commented here..) anyways, for mario it would as aidan said be easy-ish, theres would be a few main parts, 1 jumping/gravity, 2 Background collision (stopping the sprite on bg blocks) and 3, enemys/AI
2そうだね
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*J.P.*[P]£ aj2003aj
uhm.. idk, ive been mainly setting everything up, so maybe a few hours..? but that was just mainly for the test version, now i am making the real version which will have everything, so far its not much made though. i need to add a lot back in, like the day/night and trees.
1そうだね
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*J.P.*[P]£ aj2003aj
i was thinking of putting the ammount of money that you currently have. so money is cool, there are different types of money/coins, there are copper coins, silver coins, gold coins, gold bars, diamonds and diamond crystals which are worth an insanely high value, rarety level is so high i cant say yet (meaning i havent programed it yet) (lol) (ikr) anyways, update of the day!
0そうだね
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*J.P.*[P]£ aj2003aj
while im fixing my code I've been also re-making the bottom screen, again open for suggestions, thank you raimondz (really sorry if I spelled your name wrong!) for suggesting the buttons on the side, as you can see you can easily tap the inventory (where most things are done at) and same with potions which are a big part in the game, so i need something to put inbetween the pause and save, tbc↓↓↓
6そうだね
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返信[5]
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*J.P.*[P]£ aj2003aj
sup guys, hows it going?
0そうだね
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*J.P.*[P]£ aj2003aj
noice, I like it so far
1そうだね
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返信[36]
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*J.P.*[P]£ aj2003aj
thank you.
1そうだね
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返信[3]
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*J.P.*[P]£ aj2003aj
oh ok. sorry, ive never seen i key completely made of numbers so i wasn't sure.
1そうだね
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