TXCX43JJ
finally found it lol
0そうだね プレイ済み
yippee.
(voice just filled with happiness)
cant wait...
0そうだね プレイ済み
yo! a fellow [P] member!
anyways yeah smilebasic (SB) is awesome and if you want to learn coding then its a great thing to do, ill be happy to help you in any way i can.
you can edit anything btw, also you can look at others code.
also the games made here are awesome. (usually lol)
1そうだね プレイ済み
so been testing with fishing, the bobber is the red thing and how you know if it has a fish is the bobber will disappear and reappear, this is dont by making the bobbers z lower than the waters z coord! cool right?
anyways, the line follows you around to a certain distance before automatically snapping back to you, so yeah (or yeha)
next is more stuff!
12そうだね プレイ済み
though I have to say, REALLY NICE SPRITES!
1そうだね プレイ済み
whats wrong with it..?
oh wait nm I see it.
though I found a way to avoid this glitch!
you whenever using the nothing color use the thing that lets you color then copy a part that is right (I think its by pressing R or something) then you can fix it way easier and also do it in the future to prevent this from happening
1そうだね プレイ済み
just make like a walking code, very simple, like this:
ACLS
X=0:Y=0
B=BUTTON()
WHILE 1
SPSET 0,0
SPOFS 0,X,Y
IF B AND #UP THEN DEC Y,1
IF B AND #DOWN THEN INC Y,1
IF B AND #LEFT THEN DEC X,1
IF B AND #RIGHT THEN INC X,1
VSYNC
WEND
or something like that. might have messed up the thing but you can test around.
1そうだね プレイ済み
^
lol never got notifs on these comments. oops, good thing i look at my posts a lot.
1そうだね プレイ済み
so the next test version of Island Wars 2 wil hopefully include the following things:
-mostly finished trader.
-fishing.
-more finished bottom screen stuff.
-other island(caldersore kingdom)
-finished starter chest.
-money stuff.
-potions/a few debuffs.
-a few more NPS's! (top voted ones)
-secret easter egg!
anyways back to working on it!
-need help with island problem still btw-
7そうだね プレイ済み
now test around with them and other commands like them, push the help button to see what they do.
once you have tested a bit tell me and we will start on maps.
1そうだね プレイ済み
bottom screen, go to the bar and press the 2nd to last one spdefs or something like that, there you can go through all the sprites and there defined numbers, so you would do like SPSET 0,0
management numbers can go to like 512 or something like that you can go in any order.
once this is done you will use SPOFS to move it around, same management number then the x and y you want it to move.
0そうだね プレイ済み
ok. lets start with the basics.
a sprite is basically the images or item/characters and basically everything. -not maps usually though.
so spset sets a sprite and is followed by two numbers, the first is the management number, this is used to tell apart different sprites the number will always be at the begining of the command, then the definition number, if you go to the smile tool, on the
0そうだね プレイ済み