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返信[7]
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*J.P.*[P]£ aj2003aj
so this would load all 4 BGscreens and about #SPADD i honestly have no idea! wow.. im guessing it is like an alternative to spset but i cant be sure... ill do some further testing on it and tell you what comes of it. now onto sprite animation, it depends, do you want animation for a sprite controlled by you or animation for another sprite? but i can help either one, just tell me.
0そうだね
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*J.P.*[P]£ aj2003aj
SPADD? hmm.. i havent seen that.. ill look into it! brb
0そうだね
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*J.P.*[P]£ aj2003aj
the 0 and the 1 are the ones hitting eachother, 0 being the one you control (or even if you dont control it) please tell me if you dont understand something! BG collision is a bit harder, i can give you two files i made if you want, or i can try to explain, see there are two main types of BG collision, there is with a non moving background and there is with a background moved with BGOFS. ↓maps↓
0そうだね
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*J.P.*[P]£ aj2003aj
ok! so sprite collision is easy-ish so for every sprite you want to collide with you put SPCOL (management number) like SPCOL 0 (spcol makes it "watch" the sprite) do this for every sprite you want to collide with, lets say you want 2 sprites hitting eachother, do SPCOL 0:SPCOL1 then you would use SPHITSP, this is for when you are making them hit, so it would be like IF SPHITSP (0,1) THEN (stuff)
0そうだね
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*J.P.*[P]£ aj2003aj
oh wow.. this got more comments than i thought it would.. ok ill try to fix the corner. @Hanzo: yes its a log cabin, well kind of.. im gonna try to use it to store up wood in my game, i might make a few different versions of it, like one for a house, one for storage and one for maybe a blacksmith.. idk yet. thanks everyone for commenting here so fast! it was very helpful.
2そうだね
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*J.P.*[P]£ aj2003aj
anyone can rate this, from 1 to 10. does it look good?
16そうだね
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*J.P.*[P]£ aj2003aj

*helping anyone in need of coding help*/freely talk here/helping give game ideas/anything. discussion#1

this is a multipurpose discussion! i will respond relatively fast depending on the time (e.g. from 1pm to 3am) if you need coding help comment here, if you need ideas for your game, comment here. if you want to talk, comment here! -please if i didn't list why your here, comment here.
4そうだね
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*J.P.*[P]£ aj2003aj
a little something i made, (sorry you cant see it all) for my game.
6そうだね
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親投稿
*J.P.*[P]£ aj2003aj
#yee bomb
1そうだね
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返信[9]
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*J.P.*[P]£ aj2003aj
ok thank you, in the mean time i will be making more sprites for the game.
0そうだね
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返信[1]
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*J.P.*[P]£ aj2003aj
yeah i made something similar to this a few days ago...
1そうだね
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*J.P.*[P]£ aj2003aj
yes, talking about running, in my game i want to add running but like only for a certain ammount of time, like so you cant run forever, it would be like being tired.
0そうだね
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*J.P.*[P]£ aj2003aj
if you could reply/finish by 10 my time (or before) that would be great, its 8:30 right now here.
0そうだね
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返信[6]
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*J.P.*[P]£ aj2003aj
ok i will, but i will warn you some of my code is VERY bad and its not very organised yet, just use the bar and search for "random trees" when you get it, feel free to change anything you want and i haven't changed the bottom screen the way you said you but i still will do that.
0そうだね
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*J.P.*[P]£ aj2003aj
i did exactly what it said and it works, i was just wondering if it was correct coding
0そうだね
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*J.P.*[P]£ aj2003aj
the arrays part, look at my previous post about 30 trees
0そうだね
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*J.P.*[P]£ aj2003aj
just to clarify, is this the correct way to do it?
6そうだね
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*J.P.*[P]£ aj2003aj
yeah i saw that (in your code), ok.
0そうだね
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*J.P.*[P]£ aj2003aj
ok I think I am starting to understand them now a bit more..
0そうだね
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*J.P.*[P]£ aj2003aj
much better, though its still pretty glitchy like when jumping onto new platforms it will pass through then go back up. i like it though!
0そうだね
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