ok! so sprite collision is easy-ish
so for every sprite you want to collide with you put SPCOL (management number)
like SPCOL 0
(spcol makes it "watch" the sprite)
do this for every sprite you want to collide with, lets say you want 2 sprites hitting eachother, do SPCOL 0:SPCOL 1
then you would use SPHITSP, this is for when you are making them hit, so it would be like
IF SPHITSP (0,1) THEN (stuff)
0そうだね プレイ済み