I was playing around and ended up making a ball physics simulator! It currently applies gravity to objects and also reflects the balls off of surfaces. It works really smoothly, even with 100+ balls.
You should apply this to a floor equation
So like, the floor equation could be
Y=100+SIN(X/60+1)
Then the angle of the floor would be
-1 divided by the derivative of the equation
In this case ANGLE=-60/COS(X/60+1)
lol sounds wrong...
But uh yah i forgot whats your profile name on sb source that way if i ever need the keys i can just go there thx or wait nvm i can find it... Cool tho