Pro tip: don't attack ghosts. They become extremely transparent and will keep approaching you. They will damage you. If you kill one though, five health-points from you is it's curse. It also can take money away.
BOO! Did I scare you? RPG Log 24 (23? Can't remember): Added spawning, a the forest (don't think I've formally mentioned it), an inability to walk on water, and more. You probably should be able to get into the forest, huh? I'll do that eventually...
The king must have one! RPG Log 22: Added weapon sharpening. You get 1 sharpness point to start with and you get .5 each sharpen. You can't sharpen without a sharpener. Now to make more story :D
I decided to make an array constructor function. You pass in numbers by specifying the first argument as INT; STR is for strings. It could use single-quotes and use information for constructing arrays with variables, but for now just use FORMAT$.
What's that?!? RPG Log 21: I've been working hard last night and this morning and here are the fruits of my effort: minimaps! Currently, you only get them if you've pre-loaded them, as I don't want load times to be a whole minute :0
Missed these? RPG Log 20: Since I've been back I've been working on The Axe. So far I've fixed 2 bugs, added experience gaining on side-battles, and more. The most notable thing I've done is progress on (mini)maps. What you see is the screen that displays while it saves all of the maps. However, it will be optional, but it will very much increase (mini)map speed.
I am now *officially* back! I can now work on The Axe (and get caught up on the new changes, wow), and so I've already fixed one bug. I have also found another to fix. But these are all my fault so...
Say hello to StockPro! The game about managing stocks to get $$$. Based off of a PTC game that I never released, but with many improvements. Expect it relatively soon after I add charts and saving.
I... what... how? How do I get an error that there is no valid number for? And how does it differ from undefined variable? And why isn't it decided during preprocessing?