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Zee Storybookten9
What the... The result of ?USE(1) isn't an illegal function call, but rather a blank string... Try it if you don't believe me!
3そうだね
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Zee Storybookten9
Pro tip: don't attack ghosts. They become extremely transparent and will keep approaching you. They will damage you. If you kill one though, five health-points from you is it's curse. It also can take money away.
6そうだね
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Zee Storybookten9
Can YOU Spot the Spirit (and that unplanned alliteration)?
2そうだね
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Zee Storybookten9
BOO! Did I scare you? RPG Log 24 (23? Can't remember): Added spawning, a the forest (don't think I've formally mentioned it), an inability to walk on water, and more. You probably should be able to get into the forest, huh? I'll do that eventually...
4そうだね
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Zee Storybookten9

The Axe - Ghosts or Skeletons?

Now that I have a proof-of-concept for monsters in a graveyard, which sprite should I use: ghosts or skeletons? Or both?
2そうだね
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Zee Storybookten9
Jesus walking confirmed The Axe demo 5? Nope! Gotta go fix this.
5そうだね
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Zee Storybookten9
Oooh, a graveyard, which will contain... SPOOKY SCARY SKELETONS
7そうだね
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Zee Storybookten9
The king must have one! RPG Log 22: Added weapon sharpening. You get 1 sharpness point to start with and you get .5 each sharpen. You can't sharpen without a sharpener. Now to make more story :D
3そうだね
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Zee Storybookten9
This game is very difficult!
3そうだね
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Zee Storybookten9
My brothers were having an argument, so I just yelled out "I love sleeping in other people's beds!" So here you go.
6そうだね
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Zee Storybookten9
When you're testing a texting program... By yourself. #foreveralone2016
5そうだね
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Zee Storybookten9
Ermmm... Glitches?
6そうだね
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Zee Storybookten9
I decided to make an array constructor function. You pass in numbers by specifying the first argument as INT; STR is for strings. It could use single-quotes and use information for constructing arrays with variables, but for now just use FORMAT$.
3そうだね
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Zee Storybookten9
What's that?!? RPG Log 21: I've been working hard last night and this morning and here are the fruits of my effort: minimaps! Currently, you only get them if you've pre-loaded them, as I don't want load times to be a whole minute :0
6そうだね
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Zee Storybookten9
Missed these? RPG Log 20: Since I've been back I've been working on The Axe. So far I've fixed 2 bugs, added experience gaining on side-battles, and more. The most notable thing I've done is progress on (mini)maps. What you see is the screen that displays while it saves all of the maps. However, it will be optional, but it will very much increase (mini)map speed.
5そうだね
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Zee Storybookten9
I am now *officially* back! I can now work on The Axe (and get caught up on the new changes, wow), and so I've already fixed one bug. I have also found another to fix. But these are all my fault so...
6そうだね
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Zee Storybookten9
Say hello to StockPro! The game about managing stocks to get $$$. Based off of a PTC game that I never released, but with many improvements. Expect it relatively soon after I add charts and saving.
8そうだね
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Zee Storybookten9
Think you've played a hard game? Well you've never played bad kitchen simulator 2015! Just a small "I'm bored" kind of game.
3そうだね
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Zee Storybookten9
I... what... how? How do I get an error that there is no valid number for? And how does it differ from undefined variable? And why isn't it decided during preprocessing?
5そうだね
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Zee Storybookten9
Such progress. Now if I could get it to link up and run that would be fabulous.
6そうだね
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