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*J.P.* DEV NEWPICY3
snow/cloud themed here with a cool block i made in the back.. anyways i really need help figuring out the object stuff, how do i tell when they are hitting the player? it must be simple but which variables do i use?
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SıмΞоп SimeonW
Can I see the code? You should send me a key
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*J.P.* DEV NEWPICY3
ok ill send you my one that has tons of comments. though let me just finish up a for things
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*J.P.* DEV NEWPICY3
uh i tried my best to make a decent demo, here.
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SıмΞоп SimeonW
I've been messing with it for a long time, I got the map to generate as you walk, so it would in theory be infinitely large. But the errors got too annoying
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SıмΞоп SimeonW
See how you can modify Z That means you can draw multiple levels, changing Z then RAYCASTing each height, a.k.a. a real 3D map I guess it is possible
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*J.P.* DEV NEWPICY3
yes but in my thought that would be a lot slower because of the levels and added rays/sprites, then theres the factor of actually re-coding it to do that and (if that was done) adding jumping and more stuff.. anyways in other words.. yeah i guess its possible, but is it worth it? yes for the coolness of it but the time is a factor.. idk lol anyways getting too deep, im going to go test some more
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