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SıмΞоп SimeonW
looks fun!
1そうだね
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SıмΞоп SimeonW
With 3 block render distance oh boy XD If smilebasic let us use the GPU instead of CPU to render graphics, we would have a complete minecraft with huge render distance, we cant use the GPU so minecraft is quite hopeless in smiebasic
1そうだね
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SıмΞоп SimeonW
Oh you got it, nevermind
0そうだね
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SıмΞоп SimeonW
Whats up with INC SGN(JY-Y) on the line before, that might be your error
0そうだね
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SıмΞоп SimeonW
Heres a 3D engine that fit into one screen You define the x,y,z coordinates of each point, then you rotate them around their origin (0,0,0) on the x,y, or z plane, then you draw them
1そうだね
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SıмΞоп SimeonW
3D printers use a weird filesystem similar to turtle graphics, you have to start at the base, then go to each layer defining the cursor where to move, systems that generate 3d printer files can get extremely complex as to also work against gravity, best of luck to ya
0そうだね
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SıмΞоп SimeonW
Using == will check if ONLY button A is pressed, if any other button on the 3DS is pressed, it won't think A is pressed also AND allows multiple buttons because it only checks 1 position in binary, not all the button positions
1そうだね
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SıмΞоп SimeonW
No no don't use == It's IF BUTTON(1) AND #A THEN GOTO @OP1 Think of the variable BUTTON(1) as a binary number It is stored with 31 ones and zeros Each 1/0 represents a button being pressed Say the 2nd position is the A button, so #A is always equal t 000000000000000000000000000000000010 In binary Now if you add that AND mask to the original button it'll work just as expected
1そうだね
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SıмΞоп SimeonW
What sprite size are you gonna be using?
1そうだね
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SıмΞоп SimeonW
Wow that's really cool
1そうだね
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SıмΞоп SimeonW
If you download the free program called Synfig, it allows you to easily take a sprite, then you can animate it with key frames however youd like, then export it as a spritesheet
0そうだね
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SıмΞоп SimeonW
You should design all the sprites on a computer then send them to SmileBASIC That way you can just use key frames to animate them... Which will save you so many hours And you could enable anti-aliasing to give higher quality result result
0そうだね
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SıмΞоп SimeonW
Oh you have got to be kidding me this will take 1,073,741,823 tries to solve, IF it has a solution You should let the user pick the dimensions of the game Its fun, nice work!
0そうだね
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SıмΞоп SimeonW
o_Ô I made a 3d platformer thing sorta Lots of people have Its just not on smilebasicsource
1そうだね
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SıмΞоп SimeonW
wow cool!
1そうだね
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SıмΞоп SimeonW
Thank you so much for this I've been wanting this for a long time, seriously, thanks Oscar!!
0そうだね
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SıмΞоп SimeonW
Dude!! Ö That's awesome I was gonna do that too, since now 3D is easy
1そうだね
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SıмΞоп SimeonW
You still need a programmer? Or no? If you do, I could help, I would just need a better idea of what I'm doing, like of you found a YouTube let's play video or something that demonstrates something similar to what you want, that's if you need a programmer... I'd love to help if I can
0そうだね
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SıмΞоп SimeonW
The turrets from portal XD What is this? XD
0そうだね
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SıмΞоп SimeonW
That could be used to make a really cool game! ö
0そうだね
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