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SıмΞоп SimeonW
just mandlebrot
0そうだね
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SıмΞоп SimeonW
Also VSYNC 1 can be dangerous, and very hard on the battery Try VSYNC 3 or so, but if you just use SPANIM to move stuff, then you could even do WAIT 5 or so, you only need to look for the input
2そうだね
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SıмΞоп SimeonW
Advice from a veteran: X=X+TX is the same as INC X,TX Also you should not use a loop to move a sprite consider this: VAR SX,SY,TX,TY STICK OUT TX,TY SPOFS 0 OUT SX,SY SPANIM 0,"XY",-10,SX+TX*100,SY+TY*100 Experiment with the -10 and 100s Its not tested but I am almost certain it works, and it will never show signs of lag
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SıмΞоп SimeonW
:0
1そうだね
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SıмΞоп SimeonW
Hey I did too cause I couldnt sleep either Mines a magnet in space simulation :]
1そうだね
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SıмΞоп SimeonW
If you have another 3DS with SmileBasic then try using these
1そうだね
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SıмΞоп SimeonW
Here's how your supposed to use it B=BUTTON() IF B AND #UP THEN PRINT "^" IF B AND #DOWN THEN PRINT "v" IF B AND #LEFT THEN PRINT "<" IF B AND #RIGHT THEN PRINT ">" IF B AND #A THEN PRINT "A" ....... IF B AND #L THEN PRINT "L" (it contains every button's data in one number) Ignore Feature ID and Terminal ID Thats for advanced multiplayer stuff
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SıмΞоп SimeonW
Ok so its a "compiler" Thats not the point though, your attempting to convert object oriented into procedural code And unless if you put most of your effort into simplification and code compression, then its sure to be slower than smilebasic code directly I'll be taking a compiler class for my computer science major soon I would like to see the code for this, it is pretty interesting
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SıмΞоп SimeonW
couldn't*
0そうだね
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SıмΞоп SimeonW
DO NOT get an sd over 32gb, the 3DS cannot handle it It even says so in the instruction manual, 50% of eshop games cant be downloaded because of an "Unknown error" I could even download some games on 32gb on my new 3ds, so i had to downgrade to 16gb, then everything worked
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SıмΞоп SimeonW
I'm curious, does it run the code directly, realtime? Or does it create a new file of the default smilebasic syntax?
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SıмΞоп SimeonW
This SmileBasic app was interpreted, and your app is interpreted even more Not only is it an extreme performance drop, but its at the point where higher level code will not improve efficiency. Its because of how much work the background parser has to do in order to condense and simplify the code, which I am sure you are not doing [thats the only reason that high level languages are successful]
0そうだね
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SıмΞоп SimeonW
Nobody says anything bad about C! Low level languages are much better than higher level languages, with the exception on Java, because of how well it manages the background processing, making it sometimes faster than C But why would you take an already broad, polymorphic function like VAR and limit it down to only ints? Integers were made to work with binary, and we are not allowed to use binary
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SıмΞоп SimeonW
Nice graphics!!
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SıмΞоп SimeonW
Sweet! wow
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SıмΞоп SimeonW
Yeah they must just run the program through a quick filter, to check for swear words and whatnot Your immediately works upon submission
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SıмΞоп SimeonW
Nothing, im pretty sure they dont review the submissions
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SıмΞоп SimeonW
Sounds cool, watcha buildin?
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SıмΞоп SimeonW
Haha now that is one long class name xD
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SıмΞоп SimeonW
Fun
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