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SıмΞоп SimeonW
You need an array for the bullet: » x position » y position » x velocity » y velocity » counter since bullet was fired it would look something like this: DIM BPX[0],BPY[0],BVX[0],BVY[0] Then to shoot shoot a bullet: PUSH BPX,gunXPosition PUSH BPY,gunYPosition PUSH BVX,SIN(gunAngle*PI()/180)*SPEED PUSH BVY,COS(gunAngle*PI()/180)*SPEED
1そうだね
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SıмΞоп SimeonW
Wow wait how did you do this Do you have an algorithm that makes this effect?
0そうだね
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SıмΞоп SimeonW
The -80 is the amount of time you want it to take
1そうだね
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SıмΞоп SimeonW
Is this considered one line?
2そうだね
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SıмΞоп SimeonW
If you screw up on the first disk, then no matter what you will be on the wrong track, and only realize it at the end when all the disks are stacked on the middle pole ;)
0そうだね
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SıмΞоп SimeonW
Wow congrats! SPOILER ALERT See the trick is If the disks on the pole your trying to move are in an odd number, move the top dist to the pole you WANT to get them all to Otherwise move it to the opposite pole See you gotta keep track of if the number of disks on a given pole are in an odd or even number If you follow that rule youll be able to get the shortest possible number of moves
0そうだね
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SıмΞоп SimeonW
Hey go for it! But here's a few things you should fix first: add ACLS:XSCREEN 3 to the very very beginning replace GLINE TX,TY,OLDTX,OLDTY with DISPLAY 0:GLINE TX*1.25,TY,OLDTX*1.25,OLDTY DISPLAY 1:GLINE TX,TY,OLDTX,OLDTY
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SıмΞоп SimeonW
Oh COLOR 12 would only change the text color Here's some things you could add: GCOLOR #CYAN which is the same as GCOLOR RGB(0,255,255) replace #CYAN with almost any color
1そうだね
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SıмΞоп SimeonW
oh easy! I'll type one here: @LOOP:VSYNC TOUCH OUT TM,TX,TY IF TM THEN IF !OLDTX OR !OLDTY THEN OLDTX=TX:OLDTY=TY ENDIF GLINE TX,TY,OLDTX,OLDTY OLDTX=TX:OLDTY=TY ELSE:OLDTX=0:OLDTY=0:ENDIF GOTO @LOOP I did not add any line smoothing algorithms, but thats easy too
1そうだね
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SıмΞоп SimeonW
If you asked specific question then i'd help
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SıмΞоп SimeonW
100 lines is a lot, but alright Also you can combine lines without a colon like so FOR I=0TO 15A[I]=RNDF()NEXT Now is that allowed?
2そうだね
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SıмΞоп SimeonW
* Spoiler * You gotta go from left to right... or whatever direction See the key is to isolate the fire into one group, untill that group gets smaller and smaller, then you can move on to the next level.
0そうだね
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SıмΞоп SimeonW
Hah Its funny how us young programmers are better than nintendo
1そうだね
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SıмΞоп SimeonW
What are you building it in?
1そうだね
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SıмΞоп SimeonW
Nice work!
0そうだね
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SıмΞоп SimeonW
Are you going to sell this masterpiece? I'll start the bidding at $15,000.00
1そうだね
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SıмΞоп SimeonW
Thanks L.!
0そうだね
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SıмΞоп SimeonW
FANTASTIC!!
0そうだね
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SıмΞоп SimeonW
Good luck ElijahPWG! We're all counting on you! There's a lot to translate
1そうだね
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SıмΞоп SimeonW
Have you figured out what L+R does? I cant figure it out
1そうだね
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