You need an array for the bullet:
» x position
» y position
» x velocity
» y velocity
» counter since bullet was fired
it would look something like this:
DIM BPX[0],BPY[0],BVX[0],BVY[0]
Then to shoot shoot a bullet:
PUSH BPX,gunXPosition
PUSH BPY,gunYPosition
PUSH BVX,SIN(gunAngle*PI()/180)*SPEED
PUSH BVY,COS(gunAngle*PI()/180)*SPEED
1そうだね プレイ済み