You should see this
Its sorta unrelated but its how C works, behind the scenes
LAVQH3RJ see the source code first
Learn to read reverse polish notation and you'll find expressions a lot easier to understand and create
Huh ok, that seems like a nice little project to work on, and ye dont even need to get into the complex math and whatnot because of the 3D engines that are already built around smilebasic. I'll look into it
Shaping it would be tough too, you would need to find all points that are within the 3D range of your tap position, and move then away from the camera, but then we have the issue of area, since you'd be able to smash the clay into a smaller shape
If you were thinking like clay modeling then it would be tough
Phew that would be tough to make, here's my thought process on it
For a clay like structure, the issue is just drawing it out
First you would need to calculate the convex hull (the outer points) then tessellate the points into triangles
Any triangle that is inside out (the back side of the object) will be removed from the array
Sorting by z-position may or may not be needed
Then coloring... x[
Answer 1: Advice: Replace:
LOCATE 5,7
PRINT "HELLO WORLD!"
with
GPUTCHR 5*8,7*8,"HELLO WORLD!"
It is literally the exact same graphics wise, but it draws it on a graphics page with z being 513
So make a Sprite with offset anything lower than 513 and it will show up above the text
Takes a while to learn, but once you do you can program nearly anything on any language
There's 2 types of people, the ones that know how program, and the ones don't
I had petit computer for about a year before I started kinda understanding it
Here use this key instead:
[ 5EVE3VKV ]
I unobfuscated the strings and stuff so that its readable in the source code
That would be amazing if you could make a japanese version!!
Here how I like to do it
You can add as many animation points as you want the end of each line
Animate position:
SPANIM I,"XY", -50,300,240 , -50,0,0
Animate color:
SPANIM I,"C", -50,#RED , -50,#BLUE
Animate size
SPANIM I,"XY", -50,300,240 , -50,0,0
Where I is the sprite number and the -50s are the time it will take
Do time interval 1 to immediately set the Sprite
Its actually suprisingly fast for Basic programming
I've made some really powerful programs that dont lag one bit
But its a bit bad at 3D rendering, performance i mean
Theres a few 3d engines out there that try to fix the lag, but it will never be able to run a non laggy minecraft without the view distance being 5 blocks
X will increase iterations (more depth)
Y will decrease iterations (faster speed)
The plus pad will a adjust the coloring effects
Touching the screen will change the pattern (experiment with it)
A to zoom
B to zoom out
D-Pad to move around
L and R to render the top screen