that's easy. BEEP <insert sound number here>
get sound numbers from the BEEP menu in the smile tool. (button with smiley face)
for background music, do BGMPLAY <insert track number here>
get background music from the smile tool also.
Take out the x and y like this
SPSET 0,0,0
also you have to save your sprite give the save a name and type this in your code
LOAD"GRP4:"FILENAME",FALSE
after that put the rest of your code ;)
nate, you overcomplicated it. You only need to do spset 0,0,0.
saving is a different matter. you need to save your program or else it's gone once you close the app or open another program. (saving programs is super easy just click the save button)
actually nate litterly gave me all the info um nate when I have a question can I ask you? and thank you phiLip i put a capital L because I know theres no 2 L philip :D
did you save your sprite? you need to draw it in the upper left then save the spritesheet so that you can use it later. then you need to write
LOAD "GRP4:NAME",FALSE
replace name with the filename you saved the spritesheet to.
the false isn't needed, but makes it so that it doesn't ask you every time you run the program to load the file.
aww man! let me try again then! also I did it I removed the ok! I made a sprite and I-I removed the ok thank you guys! :') im litterly crying! oh and hi pika ryan you still working on pac man? :D
Use this code to make your sprite move somewhere else
SPSET 0,0,0
SPOFS 0,60,120
to save go in to direct mode and type
SAVE "NAME"
and that will be put in whatever is your active progect folder
Yay! I'mma download it. My first shared program was called HAM (Catch those friggin' hams!), and since I had already programmed things on the computer, it was slightly high-quality.