*Go into Direct mode
* Type: Load GRP4: name of file
*Then type spset location,number of the sprite u want.
Ex. spset 0,0000
Boom* You have your sprite:D
SPSET (sprite management number),(spdef number)
use that before doing anything else
then do
SPOFS (sprite management number), x, y
to move it around. there's a bunch of other sprite-related functions but this is pretty cool to play around with right now.
the sprite management number is a number unique to that sprite set with spset. the spdef number is what the sprite looks like. you can find out the number of your custom sprites by loading them with the load command that Code Zero used, and then go into smiletool spdef and scroll around.