I haven't been working on it lately, I've been working on this topdown shooter type game. I hope it will turn out well. Also, JP, if you need help, let me know.
ok, for the game I am making I thought it would be nice to make a day/night cycle but i honestly dont know where to start and I know that you said you put one in one of your games and I was wondering how it worked.
i was thinking of using fade or something (forgot what its called) but it fades the screen and then there would be no way to make torches because, well, it fades everything.
thanks,
Well, I never made a torch effect but I did make a day and night cycle. I used a scaled up sprite. that changed it's color according to the time. Fade would probably work too. For a torch affect you would have to light up the whole screen when near it.
I made a black sprite then I scale it then after that, I change the transparencey according to the time of day with spcolor. It's a little complicated. I'll upload a beta of it to you if you want.
i really love it! (the beta) its amazing.
but im gonna try to port something like you had into my code, your ok with that right?
ill give credit to you and stuff.
I know it doesn't look any different, but a lot has been done! I'm tweaking and fixing some of the multiplayer stuff right now then on to the AI enemies! That's when it will become a game!
heyyyy.. yeah me again.. anyways I don't know if you check miiverse often as I rarely see you but...
im learning raycasting stuff and was wondering if you could show me the correct code to place objects like enemy's or items as in the raycast.lib it was pretty vague on that part.. anyways thank you.
also asking you because you have previous stuff cause I saw a pic of you using it a while back.
Here you are, this is how I do it. You need all of that variable stuff in the pic then use the spfunc in your loop. I know how to use the raycaster a little, but I'm not an expert so good luck ;D
Also I check miiverse every few days.
oooh... ok so i was putting the vars in my loop.. maybe that was the problem.. ok thanks!
also i had a great idea about this!
so instead of making a normal title screen or level selector im using the raycast to do it, so pressing on different blocks will bring you to places!
..is this a good idea..?
and one more thing if you know how i can make a block able to let me go through it like a door?
I'm not sure using it as a menu would be a good idea, but if you can do it, go for it. For finding collision with a sprite, I don't think you can. The way I simulate that is I make it if I'm within the sprite's coordinates by 30 or something then do the action.
No, not at the moment. I'm thinking about it. BTW lots of progress being made. I added the AI and got them working. I did have to cut multiplayer just because of time consumption. I really need to get this game done. Thinking about this SBS competition.
oh.. yeah .. well if it has a main engine you can use that (E.G.: maps, collision, mechanics, stuff like that)
just as long as you make the game during the contest.