Namco Bandai (Bandai Namco?) is mad about licensing agreements so the license the Namco content is only available in Japan.
Not like the Namco DLC content matters; it's just a license to use assets if you think about it.
"they are temporarily removing it from the eShop until its patched"
nobody has definitively said this is going to happen
where are you even
this thread is just a bunch of fearmongering tbh
Even if SB has a forced storage cap somewhere, it's not incredibly small like you're suggesting. Either you've downloaded way too many SB files and you don't know it or there's a problem with your SD card.
I'm not going to do that because a single SB file can only be at most 8MiB, and that would be a huge waste of my time trying to fill 16GB. The fact that I can fit 197MiB without Gold is enough to prove you wrong, sorry.
My extra data section for SmileBASIC is listed at 1578 blocks. Extra data is where save data is kept, so if you convert that to MiB, my save data is around 197MiB worth of SB files. You have a problem, not the system.
You're mistaken.
SB has access to about 8MiB of RAM MEMORY. The storage capacity on the SD card is NOT LIMITED, the only place where storage capacity is limited is on the UPLOAD SERVER. Let me paint a picture.
A single GRP is 512KiB. This means it takes 8 GRPs to equal 4MiB. I have far more than 8 GRPs on my system, so if what you're saying is true, I must be out of space? I'm not.
That's not even what gold is for. Gold gives you more upload space on the server. SB doesn't have a specific storage limit. Get the correct info before you start making conspiracies.
Have you ever thought that maybe your other digital downloads take up more of the space? A properly formatted SDHC card can only accept up to 32GB on the 3DS.
No, that's not the issue. The 3ds can only accept up to a maximum card size. However, SB files are pretty small. I have a 16GB card and I have yet to run out.
If INSTR doesn't find the character it's looking for, it returns -1. You can't LEFT$ with a negative number, so you'll have to rewrite your code to handle this.
Nice work. I've written my own code to draw n-order beziers since since back in PTC (I've since ported it) and we seem kinda similar. Maybe we should compare? ;)