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Alex MrCashews
this is actually a port of a PICO-8 game
1そうだね
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Alex MrCashews
fun with plasma
16そうだね
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Alex MrCashews
strange overlap bug in 3DENGINE
9そうだね
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返信[4]
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Alex MrCashews
supposedly, 3.3.0 will add a REGION feature. not sure how true or likely it is but kobayashi brought it up once
0そうだね
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Alex MrCashews
It's Snake, with console graphics! I put this together in an hour or so, not bad for my first snake game. Key: R2DPXJD
13そうだね
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Alex MrCashews
yeah that's just SBGED, which is impressive because it really wasn't art-oriented
0そうだね
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返信[18]
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Alex MrCashews
Opened the popup help in DIRECT mode with XSCREEN 4 set, and this happened. Doesn't happen with the editor.
3そうだね
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返信[4]
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Alex MrCashews
There were programs floating around that let users inject special characters directly into their source code (RMG_IME might be one of them?) but I don't know where they are these days.
0そうだね
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Alex MrCashews
Methods of accessing a third minidemo within EX8TECHDEMO are completely intact, but no such demo routine exists! Was this something cut during development, or reserved space to add another demo later?
2そうだね
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返信[45]
親投稿
Alex MrCashews
You could do that through the Miiverse Screenshot Gallery, but it's less than ideal I guess.
0そうだね
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返信[15]
親投稿
Alex MrCashews
Additionally, I checked every entry of the autocomplete (yes, every one) and I found two more keywords that are unreserved (you can tell because they aren't highlighted). TO and STEP can be used as names for anything without restriction, which means code like FOR TO=0 TO TO STEP STEP can get past the parser. Yikes.
1そうだね
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返信[14]
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Alex MrCashews
Thanks for the further research. Another addendum: DEF blocks for commands that take the name PI are allowed and will work as expected, only functions are ignored (except in the CALL case, apparently).
1そうだね
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返信[11]
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Alex MrCashews
The function PI appears not to be reserved. It does not get highlighted in the editor, and DEF blocks named PI are ignored without throwing an error. However, DEF blocks still cannot overwrite the PI function. This code will still print the proper full result of PI().
4そうだね
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返信[3]
親投稿
Alex MrCashews
This was in XSCREEN 4, so the 3D was disabled. I did one with 3D but there were a few columns of black pixels in the image if you had the 3D on.
2そうだね
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Alex MrCashews
fun with perspective
17そうだね
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返信[4]
親投稿
Alex MrCashews
$9.99 in US $12.99 in Canada $158 in Mexico not including tax
0そうだね
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親投稿
Alex MrCashews
haha yeah, I thought about it but it's a lot of work
0そうだね
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返信[4]
親投稿
Alex MrCashews
more afterimage things :)
1そうだね
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返信[2]
親投稿
Alex MrCashews
past positions are stored in an array, and afterimage copies of the sprite reference those positions
0そうだね
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Alex MrCashews
just afterimage things
17そうだね
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