CHR 13 becomes CHR 10 when saving a TXT or PRG file. This is problematic when attempting to use TXT files as some sort of specialized save format. Even if this is intentional design, I think this behavior should be removed (with all due respect to your design choices.)
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yes, but still very much in development. Japanese release sometime after SB 3.3.0 update for 3DS
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not too long. more thought than anything
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neat idea I had for a scene transition or something. each square is a sprite with a time-delayed anim
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String escape sequences! Much easier than CHR$().
PRINT "i am a string with\na newline in the middle!"
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Alpha rules on the BG is the same as GRP: certain setting make it invisible, and others make it opaque. No inbetweens, unfortunately.
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WIDTH 16 puts all console text at 2x scale. WIDTH 8 makes it normal again (or ACLS, whichever you prefer.)
Making a file with x number of lines is actually one line of code: SAVE "TXT:FILE",CHR$(10)*x
And it is worth noting, Any file larger than 1048576 characters (or 2MiB) will give a "not enough memory to load" dialog. The first 1048576 characters will be loaded and the rest will be ignored.
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...actually no. If the file is longer than 999999 lines it loads just fine! Must be a bug...
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The actual hard limit isn't how many lines you can have. Each slot can only store up to 2MiB of source code, so you'll probably run out before you even hit 999999.
I do believe if you try to load a file longer than 999999 lines it will just throw away the rest since the editor isn't technically supposed to count any higher. Needs to be tested.
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SB should be fast enough. What you should focus on is writing a custom collision engine on top of the collision builtins. They're useful instructions, but they can only do so much.
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8482, or 2122 in hex (or, 10000100100010 in binary).
SB uses UTF-16 encoding on text, so you can even Google it! "utf-16 trademark" was enough to do the trick. Just keep in mind, you'll almost always get numbers in hex.
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#1 it's been back up for a while, #2 this doesn't belong on miiverse. please keep these discussions elsewhere.
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Writing strings longer than 1015806 characters with PRGSET will cause it to fail silently, as if nothing happened at all. I have yet to test PRGINS so you might want to look into that as well.
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GRP page image is a 512x512 bitmap in RGBA5551 format
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Just make it play exactly how you intend, but give it legally-safe knockoff assets and names.
Galgorb or something :)
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there IS integration, but not how we expected. there was a CEDEC presentation where they used FMPETIT and DRPETIT with the KORG softwares via audio cable or smth. I don't know if this is really what they promised or not but it's the closest we have
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can't say I recognize the character. who is it?
nice work, btw
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that means a FOR earlier in your code doesn't have an attached NEXT anywhere. it says line 108 because the precompiler reached the end of the program and still hasn't found your NEXT
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