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Alex MrCashews
this is VOXEL_ED by OBONO
0そうだね
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Alex MrCashews
there isn't one
0そうだね
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返信[59]
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Alex MrCashews
CHR 13 becomes CHR 10 when saving a TXT or PRG file. This is problematic when attempting to use TXT files as some sort of specialized save format. Even if this is intentional design, I think this behavior should be removed (with all due respect to your design choices.)
1そうだね
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Alex MrCashews
yes, but still very much in development. Japanese release sometime after SB 3.3.0 update for 3DS
0そうだね
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Alex MrCashews
not too long. more thought than anything
1そうだね
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プレイ日記
Alex MrCashews
neat idea I had for a scene transition or something. each square is a sprite with a time-delayed anim
12そうだね
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返信[105]
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Alex MrCashews
String escape sequences! Much easier than CHR$(). PRINT "i am a string with\na newline in the middle!"
1そうだね
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返信[4]
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Alex MrCashews
Alpha rules on the BG is the same as GRP: certain setting make it invisible, and others make it opaque. No inbetweens, unfortunately.
0そうだね
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返信[8]
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Alex MrCashews
WIDTH 16 puts all console text at 2x scale. WIDTH 8 makes it normal again (or ACLS, whichever you prefer.) Making a file with x number of lines is actually one line of code: SAVE "TXT:FILE",CHR$(10)*x And it is worth noting, Any file larger than 1048576 characters (or 2MiB) will give a "not enough memory to load" dialog. The first 1048576 characters will be loaded and the rest will be ignored.
0そうだね
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返信[5]
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Alex MrCashews
...actually no. If the file is longer than 999999 lines it loads just fine! Must be a bug...
0そうだね
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返信[4]
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Alex MrCashews
The actual hard limit isn't how many lines you can have. Each slot can only store up to 2MiB of source code, so you'll probably run out before you even hit 999999. I do believe if you try to load a file longer than 999999 lines it will just throw away the rest since the editor isn't technically supposed to count any higher. Needs to be tested.
0そうだね
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返信[8]
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Alex MrCashews
SB should be fast enough. What you should focus on is writing a custom collision engine on top of the collision builtins. They're useful instructions, but they can only do so much.
0そうだね
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Alex MrCashews
8482, or 2122 in hex (or, 10000100100010 in binary). SB uses UTF-16 encoding on text, so you can even Google it! "utf-16 trademark" was enough to do the trick. Just keep in mind, you'll almost always get numbers in hex.
1そうだね
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返信[5]
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Alex MrCashews
#1 it's been back up for a while, #2 this doesn't belong on miiverse. please keep these discussions elsewhere.
1そうだね
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返信[49]
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Alex MrCashews
Writing strings longer than 1015806 characters with PRGSET will cause it to fail silently, as if nothing happened at all. I have yet to test PRGINS so you might want to look into that as well.
2そうだね
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返信[7]
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Alex MrCashews
GRP page image is a 512x512 bitmap in RGBA5551 format
1そうだね
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返信[2]
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Alex MrCashews
Just make it play exactly how you intend, but give it legally-safe knockoff assets and names. Galgorb or something :)
0そうだね
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Alex MrCashews
there IS integration, but not how we expected. there was a CEDEC presentation where they used FMPETIT and DRPETIT with the KORG softwares via audio cable or smth. I don't know if this is really what they promised or not but it's the closest we have
1そうだね
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Alex MrCashews
can't say I recognize the character. who is it? nice work, btw
1そうだね
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Alex MrCashews
that means a FOR earlier in your code doesn't have an attached NEXT anywhere. it says line 108 because the precompiler reached the end of the program and still hasn't found your NEXT
2そうだね
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