HTTPS://SMILEBASICSOURCE.COM
(on old outdated browsers you might need to use HTTP:// instead)
3そうだね プレイ済み
HTTPS://SMILEBASICSOURCE.COM
HTTPS://SMILEBASICSOURCE.COM
HTTPS://SMILEBASICSOURCE.COM
HTTPS://SMILEBASICSOURCE.COM
HTTPS://SMILEBASICSOURCE.COM
HTTPS://SMILEBASICSOURCE.COM
HTTPS://SMILEBASICSOURCE.COM
HTTPS://SMILEBASICSOURCE.COM
HTTPS://SMILEBASICSOURCE.COM
HTTPS://SMILEBASICSOURCE.COM
HTTPS://SMILEBASICSOURCE.COM
HTTPS://SMILEBASICSOURCE.COM
HTTPS://SMILEBASICSOURCE.COM
8そうだね プレイ済み
[Bug] In 3.5.2, the black borders on the BG letter tiles are now transparent, rendering them harder (or impossible) to read in some games. The sprite sheet is unaffected, so these should be changed back.
2そうだね プレイ済み
KNJLIB
Sorry for English, I am an American user.
I was wondering about using the KNJLIB because I am impressed with its results. I am unable to read Japanese though, so I need some help:
How do I get it?
How do I use it?
Can I make my own fonts? How?
Are there any tools that make it easier?
Thank you.
2そうだね 未プレイ
Hill raising produces decent terrain, but the process is pretty slow...
2そうだね プレイ済み
getting close... not perfect, but close.
6そうだね プレイ済み
that which is known as "favorite post"
6そうだね プレイ済み
I'm not usually a good artist, but this turned out well in my book.
9そうだね プレイ済み
Better performance testing with MILLISEC! Now we can be über-precise when optimizing.
5そうだね プレイ済み
took a bit to get this one working
7そうだね プレイ済み
neat idea I had for a scene transition or something. each square is a sprite with a time-delayed anim
12そうだね プレイ済み
Another popular demo effect, here's some fire.
12そうだね プレイ済み
3 metaballs, 1/8th resolution, 10FPS. This is even with a precomputed intensity table for the distance values. Hey, at least it's not 1FPS.
5そうだね プレイ済み
When an attempt at Mode 7 projection goes horribly, horribly right.
20そうだね プレイ済み
Hard to tell from the pic, but that's a star-powered starfield. Could you imagine 128 Hakases in one place? Crazy!
15そうだね プレイ済み