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返信[22]
親投稿
Alex MrCashews
Shy Guy: 60 standard GRPs would only occupy around 32MB of SD Card space. Sure, you can't fit that all in memory (especially since GRPs are half the size when saved) but that's nowhere near 2GB.
0そうだね
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返信[21]
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Alex MrCashews
This still doesn't explain how you made two programs run at once. You must've just edited the game and put a fake launcher wrapper, there's no other way.
0そうだね
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返信[10]
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Alex MrCashews
I'm not supporting this until I get a proper explanation. How did you manage two programs to run at once? Surely you just modified your copy of PetitWorld and added some frame-capture routine. Not buying it :P
1そうだね
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返信[1]
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Alex MrCashews
you can make BG layers bigger than 3600 tiles (in fact, the limit is 16383), but the internal renderer can only display a maximum of 3600 tiles on screen at one time.
1そうだね
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返信[2]
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Alex MrCashews
he cant load the file if it isnt in the program folder though
0そうだね
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返信[5]
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Alex MrCashews
Lowerdash is a precompiler that Kl'D made to add object-oriented code extensions to SB. In no way is the base language OOP, it's just a BASIC flavor.
2そうだね
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返信[4]
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Alex MrCashews
You can't use the blank space on the font page for anything. Nothing happens (though you could theoretically use it for spare graphic storage).
1そうだね
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返信[12]
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Alex MrCashews
Yeah, what he said.
0そうだね
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返信[9]
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Alex MrCashews
@Cris each line of the display is a 400x1 sprite, scaled horizontally. You really couldn't do this with a BG layer
0そうだね
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返信[3]
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Alex MrCashews
Hehe, I accidentally made a weird inverse function 1/(1-ROW%/239). Not sure what I was trying to do there, but at least it accidentally turned out cool! It would make an EXCELLENT text scroller.
0そうだね
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プレイ日記
Alex MrCashews
When an attempt at Mode 7 projection goes horribly, horribly right.
20そうだね
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返信[70]
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Alex MrCashews
Play Coin spending DIALOG. By doing it through DIALOG, we can force the user to confirm that they want to actually spend their play coins, so malicious code that drains them all won't get by. Also, potentially a way to check how many play coins are on the user's 3DS. Play Coins are such an underused feature of the 3DS and I don't want my 300 to go to waste :P.
1そうだね
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返信[1]
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Alex MrCashews
Ugh, a sprite-powered starfield. It's 4AM, mistakes are bound to happen.
1そうだね
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プレイ日記
Alex MrCashews
Hard to tell from the pic, but that's a star-powered starfield. Could you imagine 128 Hakases in one place? Crazy!
15そうだね
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返信[6]
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Alex MrCashews
programming is only unsatisfying if you aren't trying for results ;)
1そうだね
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返信[5]
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Alex MrCashews
Yeah, reskinning it with different graphics is the best deal. Technically, gameplay mechanics can't be copyrighted so it'd be legal.
4そうだね
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返信[7]
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Alex MrCashews
yes, button 8192. powers of two, my man :P
0そうだね
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返信[3]
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Alex MrCashews
I didn't actually notice it was fullscreen in your original. I just wanted to see how small I could make one of these. It could be a /little/ smaller, but it wouldn't quite be the same.
0そうだね
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返信[1]
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Alex MrCashews
Sounds like a golf challenge... Here's my take. Not exactly the same, but smaller :P
0そうだね
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返信[3]
親投稿
Alex MrCashews
button 1024 is actually unused. there can't be a button 70 because BUTTON() returns a bitset
0そうだね
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