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ChangeV ChangeV-6
If we know the region of SMILE BASIC, we can add dual language support (such as RPG dialogue or menu) and the game automatically selects proper language at the srart up. It is possible to eliminate the needs for 2 separate language version in games. public key: R33XW3LJ The file contains 4 different example and one short version of first routine. Feel free to use the short version in your game.
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ChangeV ChangeV-6
Simply call the REGION() function in the beginning of your program. If result is 0, it is US version of SMILE BASIC. If result is 1, it is JP version of Puchicon 3 gou. Based on this region value, make your game's output routine to display different language. *Don't forget to add the language selection option. Some player may want to play in different language.
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William william341
Will you make OhMyEyes 3d for non-JP SB?
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L. Lohadaa
@ChangeV Cool feature! Except that in RPG games we often have to move the grammar order around (SOV -> SVO) so I'm not sure how useful that'll be for my purpose. @William What's "OhMyEyes 3D"? If you by any chance mean his "MeGa MeGa 3D" [D35DXHD], you can already play it. The only Japanese text is the title and everything else is either in English or doesn't require words at all.
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Alex MrCashews
supposedly, 3.3.0 will add a REGION feature. not sure how true or likely it is but kobayashi brought it up once
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William william341
@L No, it has an error for me.
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L. Lohadaa
@William Did you see the key that I posted? Use that one. I'm aware that the previous version had a bug, and he reissued a bugfix version which was the key I gave.
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ChangeV ChangeV-6
The region value is useful for displaying already-translated text. Here is picture of simple example using RESTORE method.
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