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mystman12 mystman12
Okay, why doesnt the 3DS have a port of Pinball Fantasies?!?! Because it's literally the perfect resolution and looks amazing! And before you ask, no, I'm not going to release this. Just doing some tests right now.
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Jackson JacboyX
Dude. That looks awesome! are you gonna make like more pinball stages?
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L. Lohadaa
You totally should release it! Not this copyrighted one, but your own design and everything.
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NagatoYuki newtonyic1
difinitely persue it looks awesome
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mystman12 mystman12
Technically, that's the plan: To make my own physics engine and create some pinball games, but what remains to be seen is if I can actually pull off making a good physics engine! If I can do that, designing different machines should be a piece of cake.
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L. Lohadaa
The physics can stay the same, just design different machines and looks. Say a jumper/platformer game. Even if your hero jumps exactly like Mario, as long as the graphics/contraptions/enemies look totally different and you add in new elements, it'll still be a perfectly acceptable SmileBasic creation which you can claim as yours. I just want to play eet nawz :D
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mystman12 mystman12
Well, the thing is (And I guess I didn't note this in my post) that this isn't playable at all. All I have at the moment is a pinball movable with the D-pad and proper scrolling based on the ball's position. I haven't done any physics yet, or even hit detection. I have no idea how the original was coded either so it's not like I'm just going to copy their physics exactly. (Which I wouldn't...
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mystman12 mystman12
want to do anyways. I want to challenge myself!) I *think* I have a good idea on how to do the physics, only time will tell if it will work how I hope and if SmileBASIC is fast enough to handle it. (I *really* hope I'm underestimating how fast SmileBASIC is right now!)
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Alex MrCashews
SB should be fast enough. What you should focus on is writing a custom collision engine on top of the collision builtins. They're useful instructions, but they can only do so much.
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