Okay, why doesnt the 3DS have a port of Pinball Fantasies?!?! Because it's literally the perfect resolution and looks amazing!
And before you ask, no, I'm not going to release this. Just doing some tests right now.
Technically, that's the plan: To make my own physics engine and create some pinball games, but what remains to be seen is if I can actually pull off making a good physics engine! If I can do that, designing different machines should be a piece of cake.
The physics can stay the same, just design different machines and looks. Say a jumper/platformer game. Even if your hero jumps exactly like Mario, as long as the graphics/contraptions/enemies look totally different and you add in new elements, it'll still be a perfectly acceptable SmileBasic creation which you can claim as yours.
I just want to play eet nawz :D
Well, the thing is (And I guess I didn't note this in my post) that this isn't playable at all. All I have at the moment is a pinball movable with the D-pad and proper scrolling based on the ball's position. I haven't done any physics yet, or even hit detection. I have no idea how the original was coded either so it's not like I'm just going to copy their physics exactly. (Which I wouldn't...
want to do anyways. I want to challenge myself!) I *think* I have a good idea on how to do the physics, only time will tell if it will work how I hope and if SmileBASIC is fast enough to handle it. (I *really* hope I'm underestimating how fast SmileBASIC is right now!)
SB should be fast enough. What you should focus on is writing a custom collision engine on top of the collision builtins. They're useful instructions, but they can only do so much.