I suppose those subjects fall under the umbrella of tcomm. In my current position as a technical writer, I compose tech literature (like manuals) in XML format
Haven't posted in a while oops. Anyways, I'm moving my tactical strategy/rpg game into a tiled format if that makes sense. This gives more control of abilities and interaction with objects. Shouldn't take too long but I'm a glacial-pace programmer so we'll see.
I'm having trouble trying to create fluid moving animation. With my code, the last animation is fast so it looks like the sprite twitches and therefore limps (trying to avoid this). Any suggestions to solve this problem?
I'm starting a text based RPG, so the program is text heavy. I'm in need of a font that is easy on the eyes so people can read it without feeling like their eyes are gonna bleed. Any suggestions for good user-created fonts?
Putting a lot of work into this unique character class... This update will include 2 new classes, ultimate skills for all classes, and negative status effects.
Release on Wednesday, Oct. 12th, if not sooner.
Have no fear! I fixed some issues already. Regarding the infinite health, I think the way it was coded prevented some sprites to clear when using an ability to finish them off, allowing the use of the units on the next turn. That should be fixed now... unless this was a different issue...