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Levi LeviJS
アメリカ
誕生日非公開
ゲームの腕前上級者
利用したゲーム機ニンテンドー3DS
フレンド-/100
フォロー-
フォロワー-
投稿数84
そうだね数55
取得日時

My name is Levi, and I recently graduated college. My favorite type of games are (J)RPGs. Big fan of Final Fantasy. That's about it.

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Levi LeviJS
might be my last post on here before miiverse ends but here's a screenshot of something that I'm working that'll be on sbs someday (join sbs)
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Levi LeviJS
better late than never! gladit was useful for you
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Levi LeviJS
ya i know how collision works but it's destroying the bg tile on collision when the sprite x coordinate isn't a multiple of 16 is what makes it a little off
0そうだね
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Levi LeviJS
i check for bg tiles with bgget(1,x,y,1) and if it returns true then bgput 1,x/16,/16,0. It is slightly off but not too much
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Levi LeviJS
destroying terrain
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Levi LeviJS
current progress: sprite movement, and bomb throw animation. Bombs destroy the terrain in a "+" mark. ~no key yet but but ill be posting updates here~
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Levi LeviJS
wip "the bomb mob"- it's a 2d tactic/sandbox fighting game. you can destroy terrain but not create.
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Levi LeviJS
you'll need a separate array for strings fyi
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Levi LeviJS
saving and loading
0そうだね
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Levi LeviJS
@Jackson download key [BJ3XQ394]. the file COPY_TEST is an example of the automatic movement. There is jump code but not very good code for that. The code is annotated to help explain what is going on. Hope this helps.
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Levi LeviJS
i will take a look
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Levi LeviJS
and jumping is another monster on its own. i'll see what i can come up with
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Levi LeviJS
ah yes. you slow down the sprite by changing the 4s in spanim to higher numbers. that number is the time to wait before using the next sprite. Also what do you mean automatic movemet
0そうだね
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Levi LeviJS
oh justa bg tile. 99 i think
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Levi LeviJS
this code works to animate the sprite and scroll the background
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Levi LeviJS
might release a play test of this soon... so like, an incomplete demo just to get some early feedback
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Levi LeviJS
you might wanna use bgofs then to move the background rather than animate it. example bx=0:by=0 while 1 b=button() if b and #right then inc bx if b and #left then dec bx bgofs 0,bx,by:bgofs 1,bx,by bgofs 2,bx,by:bgofs 3,bx,by vsync wend
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Levi LeviJS
I'm slowly working towards a Halloween release because it will be a puzzle game fitting the season
1そうだね
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Levi LeviJS
I have successfully copied the ATB system from the older final fantasy games
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Levi LeviJS
fixed
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