Thank you. I have a list of 'bugs' I need to fix for the update. I haven't heard this one yet so I am glad you told me! This is getting to be a long list...aha
@ Soldier 76: thanks for letting me know about the glitch! i'll fix it for the next update. Regarding the menu screen, there are other modes and other things I'd like to add in the future, so I'll need to look into it more before getting help. But if I do need help, I will let you know! I appreciate the feedback!
(This is a two player game; no single player game modes yet). The goal is to destroy the crystal and the opponents, however fallen allies are revived every 10th phase.
A while ago, I started a turn based tactical battle game, but had a difficult time programming it. So I started over. Here it is a "demo." key: SDV373NE
In order to render sprites in 3d you need to use SPVAR with SP% (see pic for example). The first line sets a sprite to SP%. The first three SPVAR lines controls x,y,z coordinates in the 2d map. The last SPVAR line controls height.
I have firing animation and currently working on a condition to clear/play sprite death anim. when target is on sprite and the gun is fired. No success yet
Took a break from the (tedious) tactical battle game to work on a simple dungeon crawl I started a while back. Giving some final touches before putting out a short demo
Creating a 2 player (one system) tactical battle game. Currently, there are 3 classes, stats for each, and normal attack animations. Also just one map. Still need to code individual skills though.