Thanks all, I have the story all fleshed out, it's just a matter of time to code it all. I'm almost done with chapter 1, then I'll clean it up some and release it as the demo.
yeah I have the bg scaled 2x because the dungeon is more maze-like and I don't want the player to see more of the map (bc that would reveal the correct paths, etc.) I am rethinking the dungeons to make them longer/puzzling to accommodate the short-ish story
ya I've considered that but I need to decide on the battle menu design before letting players choose name (so i can add proper name length limitations as to not mess up formatting)
Bottom screen is a little empty, but the right side will display enemy details when they are targeted.
First line of sprites shows debuffs, second line shows buffs
I tried out your code and got a type mismatch. However, it worked fine after removing the white space between 1207 and the next ANS. I don't think spanim processes white space so you'll have to keep the animation data in a single line
Could you screenshot the bit of code? The thing that comes to mind right now is that if you have the full SPANIM wrapped in a WHILE loop. That would prevent it from playing unless you do something like
WHILE 1'or whatever
I=I+1
IF I>(whatever I+3 is) THEN I=(base value)
SPANIM 1,"I",4,I,1
WAIT 1
WEND
Hope you find the issue soon.