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Levi LeviJS
A while ago, I started a turn based tactical battle game, but had a difficult time programming it. So I started over. Here it is a "demo." key: SDV373NE
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Levi LeviJS
(This is a two player game; no single player game modes yet). The goal is to destroy the crystal and the opponents, however fallen allies are revived every 10th phase.
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HoRiz0n ClashStudios125
This is very cool! Mind if I can help with small things like a title screen and custom sprites? I will help as long as you credit me... though there is a glitch with Warrior Skill 2...if you aim to attack right below your character you attack yourself...
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Levi LeviJS
@ Soldier 76: thanks for letting me know about the glitch! i'll fix it for the next update. Regarding the menu screen, there are other modes and other things I'd like to add in the future, so I'll need to look into it more before getting help. But if I do need help, I will let you know! I appreciate the feedback!
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HoRiz0n ClashStudios125
Also I found a glitch with the healer's ability to heal other characters... IDK how I did it but after I used that heal ability, one of my characters had infinite health until the next respawn turn thing. (The thing that happens every 10 turns if a character is dead)
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Levi LeviJS
Thank you. I have a list of 'bugs' I need to fix for the update. I haven't heard this one yet so I am glad you told me! This is getting to be a long list...aha
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HoRiz0n ClashStudios125
haha.... *cricket*
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Levi LeviJS
Have no fear! I fixed some issues already. Regarding the infinite health, I think the way it was coded prevented some sprites to clear when using an ability to finish them off, allowing the use of the units on the next turn. That should be fixed now... unless this was a different issue...
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