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Levi LeviJS
so far so good
1そうだね
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Levi LeviJS
To those who said they would test MOT, and anyone else I guess, the key is NK3XJ4LD. If you test and provide decent feedback, I'll include you in a credits tab. NOTES: d-pad commands not coded yet. This project isn't even a demo, your feedback will help me with the demo. Test what can be tested. Thanks
2そうだね
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Levi LeviJS
Haven't heard from me in a while oops. Here's a status update about where I am in the MOT project. Adding option to swap screens didn't work as well as I'd like so they've been permanently swapped. Then I had to reformat the info screen. Now, adding a little more functionality before it is ready to test.
7そうだね
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Levi LeviJS
Basic gameplay complete! ...for the first floor anyways. I am going to add a 'swap screens' option before I ask for testers
4そうだね
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Levi LeviJS
I made the maps smaller and scaled them 2x to fit the bottom screen just to have large maps. But I'm considering an option to reverse the screens, although it won't look too pretty
0そうだね
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Levi LeviJS
*Side note, displayed controls are for battle only
2そうだね
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Levi LeviJS
What y'all think of the top screen so far? What can be improved? Looking for honest feedback
3そうだね
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Levi LeviJS
The videos will have tutorials like loading maps, moving sprites, and collision detection. They helped me (after watching a few times)
0そうだね
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Levi LeviJS
There's a youtube series done by Petit Profesor. Copy the code and follow along. You'll learn how a lot of stuff works
0そうだね
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Levi LeviJS
No key yet, but soon. I'm gonna add full combat system and interface then release one floor for testing
0そうだね
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Levi LeviJS
Outside of Python, Twine, and BASIC I don't know anything about programming languages lol
0そうだね
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Levi LeviJS
I have successfully created a single bat that chases you in my dungeon crawl! BTW you move one tile at a time with the d-pad or continuously with circle pad.
7そうだね
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Levi LeviJS
I did not use SPDEF. I haven't used it before but I suppose it's a good time to learn how it works. Thanks for your help!
0そうだね
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Levi LeviJS
So SPANIM ,"I",, resets SPHOME data while executed. How do I work around this issue?
3そうだね
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Levi LeviJS
Master of the Tower is being redone. Expect a new demo sometime
3そうだね
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Levi LeviJS
I made a mistake. Change wait to the same number following rgb(). In this case, I should have changed it to 10
0そうだね
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Levi LeviJS
If you want the entire screen to flash rather than just the background I use FADE RGB(255,255,0,0),10 WAIT 30 FADE RGB(0,0,0,0),10 This can be assigned to button press as well. If you want a quicker flash, make the 10 a smaller number
0そうだね
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Levi LeviJS
Giant spiders because cliches are okay
7そうだね
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Levi LeviJS
The Master of the Tower demo is live. It's a dungeon crawl/rpg. KEY: NKXPAE13 The game should be self-explanatory except that some skills and items will only work on certain characters. Feel free to ask questions and post feedback.
3そうだね
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Levi LeviJS
I thought I read it in the guide but I could be wrong. I've already changed it to one array for the demo and we'll see how one works for the full game.
0そうだね
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