oh and your abilities aren't as cool as the bosses
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this will be a challenge when complete...
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Each animate and move at different speeds while one chases the other. DEFs are awesome. I might make a boss fight simulator with this...
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Understandable. It took me a long time to understand. I'm working on a manual/program to put on smilebasic and I'll add a section on animating sprites.
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Other spanim commands are similar, but you will need to check for proper way to structure each.
Also: the frame waits in spanim don't actually slow down other processes in your program
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I use spanim .,"i" quite a bit. So the "I" changes the used sprite over a number of frames.
in the screenshot, when you press up, i have the sprite 508, wait 4 frames, sprite 509, wait 4 frames, etc. all the way to the 0. The last number is how many times you want the animation to play. If set to 1, it will only play 508-511 once and so on. 0 makes the animation play indefinitely.
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Do this (screenshot).
Shown is only moving up, but the other directions will be similar. For other sprite directions, replace the 508,509,510, and 511with the correct sprite number and either inc/dec x or y depending on the direction of movement.
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I'm using the draw as you go affect from the original, but made maps larger, added different "textures" and colors (like the one seen here) based on events of the game
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I actually just stripped down the RPG example game from the system folder to just the minimap stuff and modified it some so I can use it in my project and make it seem original
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with the code I posted you could do something like
FOR I=0 TO LEN(X)-1
SPSET I,1+I:SPOFS I,X[I],180
NEXT
to place multiple sprites, etc. There's plenty you can do with DIM
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contest entry is complete... will publish tomorrow night.
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