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Clepto Clepto2.0
No, this is; do bcehxtk vb fxai bcij aigve g lnsc lnc kplvz
0そうだね
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Clepto Clepto2.0
Unfortunately not. I spent a few hours moving mine. Good luck
0そうだね
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Clepto Clepto2.0
This one however was based more on Four swords puzzle system with barely any combat. You go around exploring this maze finding two different kinds of items and using them to interact with the environment to find more items that allow you to get to different places. The bosses were more like puzzles that can kill you. I just added the idea of different skins from playing Spelunky
0そうだね
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Clepto Clepto2.0
Yup. I wanted to make a game like Metroid, no rpg elements so everything you find is valuable. However the secrets are money so you can find what you want to find. However I wanted it to have a Castlevania like combat system. Throw in a bit of Zelda inspired puzzles and that basically sums up what I'm going for.
0そうだね
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Clepto Clepto2.0
I believe the correct plural is goosen
0そうだね
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Clepto Clepto2.0
Welcome back!
1そうだね
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Clepto Clepto2.0
The battle screen looks great!
0そうだね
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Clepto Clepto2.0
I feel so bad. You're right Gale Storm, but I didn't see your comment until I fixed it. Thanks though!
0そうだね
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Clepto Clepto2.0
And here it is, @ITEM9, as clear as day! How is this an undefined label?
0そうだね
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Clepto Clepto2.0
So here is line 1012. Right before it thinks there is an undefined label I have it print the label it should go to so I can see what R$ is
0そうだね
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Clepto Clepto2.0
Anybody else have this problem? Please read the other parts before saying I just need a label
3そうだね
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Clepto Clepto2.0
It's something I'm working on, it's supposed to be a competitive RPG with mechanics similar to Advance Wars.
0そうだね
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Clepto Clepto2.0
Ok, even though sprite movement has no real restrictions BGGET works off of the 16x16 bg tiles. That's why BGGET(L,X,Y) looks more like BGGET(L,PX/16,PY/16). This is where order is important, if you add 1 to PX before dividing by 16 (by parentheses) you're change the "hitbox". If you add 1 after you're changing the tile
0そうだね
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返信[11]
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Clepto Clepto2.0
You still want to use BGGET, but instead of getting a variable for your bgx/by for the ground you would need the tile in the direction you're going.
0そうだね
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Clepto Clepto2.0
Every OS should have a rickroll command
3そうだね
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Clepto Clepto2.0
Nah, I just helped you get familiar with what tools you need. You did the actual work
0そうだね
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Clepto Clepto2.0
Glitches are hilarious! Although it's more of an oversight than a glitch.
3そうだね
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Clepto Clepto2.0
Yes, anything else I can help you with?
0そうだね
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Clepto Clepto2.0
Thanks! To be honest, I'm not a fan of how collision works in this. Sprite collision isn't that bad but bgcollision seems a little iffy. Just remember that for sprite collision, set up a hitbox for each direction so they don't overlap with each other. And give a separate hitbox for taking damage.
0そうだね
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返信[24]
親投稿
Clepto Clepto2.0
I can't imagine charging more than $10, but I'm going to aim for closer to $5
1そうだね
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