Well, I think the main problem is that you're using sprites for bg collision, but I will give you points for stretching it out though. You've had the background load before so do that for this. Then make a variable, BG for example, and give it a value with BGGET so it looks like this;
BG=BGGET(layer,(PX+ofsx)/16,(PY+ofsy)/16)
ofsx/ofsy or X/Y offset help make collision more precise.
While I can't show it off very well, I've made a character select screen with touch controls. I know it's not too impressive but it is a good chance show off the first 4 classes/characters. Hope you like unlockable characters
A few days ago I made a post letting people vote on what my next project should be, between a strategy RPG and a puzzle platformer. So far the RPG is winning 4-3. If either of those sound like fun, you should vote
Ok Velocireed, please yeah what you vote for. Salkcin, it's a strategy RPG that's not too big. Im Old Man, well Velocireed pretty much covered it, but you have a good point as well so I'll try to come up with some middle ground. No promises though.
No kidding! I hate that you can't use start, and it's made even more frustrating by the fact that you could in Petit Computer. Hopefully they'll patch it one day and select will close everything like it was before
Well that was the plan then, when Smile Basic was the only language I knew and it was just a side project. Now, I'm spending almost all of spare time to get this on Steam. I'll only be working on the winner of the vote on my lunch breaks where I'm away from my computer
I've stopped working on this version of the game so it won't be available on Smile Basic, but I am working hard on the PC recreation. I'm hoping for it to at least be on green light by the end of the year, but I'm terrible with deadlines.