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Clepto Clepto2.0
And finally we have thehis is Summoner, formerly the necromancer but that's longer than 8 letters. While his attacks are weak, he regenerates health when he uses normal attacks. he can also summon a special kind of skeleton. And with his ultimate he can steal any enemy he kills with it
5そうだね
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Clepto Clepto2.0
This the Tinkerer, formerly the Tactician but I have an 8 character limit on names and mad scientist is way too long. When he uses a potion its effect is boosted. His special switches magic and physical stats to anybody in your party. And his ultimate summons two robots, Tinman α and Tinman β.
3そうだね
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Clepto Clepto2.0
This is the Gorgon, a kind of gimmicky class based on the bow. I wanted the bow to be a powerfull weapon that comes at a price. Items don't stack in the inventory, so at most you can use the bow 10 times in one battle. However, the gorgon class can make slightly weaker stone arrows to ignore an arrow limit. She can also fire multiple arrows at once and turn enemies to stone.
5そうだね
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Clepto Clepto2.0
Now we're on to the 4 evil classes, starting with the Beastman. The Beastman doesn't have a set attack stat like everybody else, instead he can do anywhere between 2 less and 2 more than what his attack shows. He's can also summon wolves to fight with him. The Beastman is one of thtee classes that can summon allies that can't be hired.
4そうだね
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Clepto Clepto2.0
What I meant was that when you sell something you get 50% of the price. The king will still get 50%, not 50% of 80%
1そうだね
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Clepto Clepto2.0
And finally we have the king, the last of the eight hero classes. Kind of based on colin from Advance Wars. Everything that can be bought is sold at 80% for him, but still sells for normal price. Even mercenaries are 80% price, but might not be necessary since he can summon them with his special, but maybe it's better to use the gold and save the sp to upgrade them using his ultimate
3そうだね
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Clepto Clepto2.0
As for the bug, use CLS after VSYNC
0そうだね
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Clepto Clepto2.0
With all due respect, no I would not like to. I gave you the basics to work with and now it'll be easy for you to experiment and make it work in your own way. I'm going to get back to my project, good luck with yours
0そうだね
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Clepto Clepto2.0
No, those extra labels would be outside the main loop
0そうだね
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Clepto Clepto2.0
Also after line 12 put PRINT ">" I was on break so I kind of rushed it
0そうだね
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Clepto Clepto2.0
My bad, you need an @MENU0 and an @MENU1 so that way when you press A it has somewhere to go based on where you are in the menu
0そうだね
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Clepto Clepto2.0
Well I'm sorry it annoys you, having to work annoys me too
0そうだね
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Clepto Clepto2.0
After some math and making sure CY stays at certain values your menu should look like this: LOCATE 10,10 PRINT "WORDS" LOCATE 10,12 PRINT "STUFF" @MENU VSYNC 1 IF BUTTON(2) AND 1 THEN CY=CY-1 IF BUTTON(2) AND 2 THEN CY=CY+2 IF CY<0 THEN CY=0 IF CY>1 THEN CY=1 LOCATE 8,10+(CYx2) R$="@MENU"+STR$(CY) IF BUTTON(2) AND 16 THEN GOSUB R$ GOTO @MENU
0そうだね
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Clepto Clepto2.0
Not a bad place to start. You'll need to be familiar with LOCATE X/Y. LOCATE works by finding the X/Y coordinates on a grid of 8x8 squares. Then you'll need a variable for the menu cursor, let's say CY. Lastly is the buttons. Since you're just starting, up is 1 and down is 2. So to check if a button is pressed you'll need; IF BUTTON(2) AND 1 THEN CY=CY-1 I'll go over the rest later.
0そうだね
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Clepto Clepto2.0
What would you like to start with?
0そうだね
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Clepto Clepto2.0
When I was looking through all the new premade sprites for class ideas, I new this was going to be a class. The fairy will have a hard time being balanced though. It's supposed to use the healing and barrier spells. If its magic stat is too high it will just be able to sweep with attack spells, but if it's too low it won't play support well.
1そうだね
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Clepto Clepto2.0
Just hope you don't get stuck with one of these early game
1そうだね
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Clepto Clepto2.0
It took a while, but I finally got an ordering system done. It may need tweaking for multiplayer, but that's quite aways off. Also, battles will be bigger than 1v1 now.
2そうだね
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Clepto Clepto2.0
This one isn't ready yet, but I'm hoping to have a small demo out by October 6th. If you want, I have an unfinished attempt from about a year ago that barely does battles. NKXXZ4AD
0そうだね
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Clepto Clepto2.0
Unfortunately the ninja won't fully work for a while with the way things are. His passive will make him invisible while not moving, but there won't be anybody to use it on for a while. At least he still has two other specials to use
3そうだね
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