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Clepto Clepto2.0
But that doesn't mean I don't want somebody to make a Grand Dad game. And I'm not talking about romhacks like Grand Dad Bros. or Grand Dad the 13th either
0そうだね
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返信[1]
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Clepto Clepto2.0
Is this going to be a real thing?
0そうだね
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Clepto Clepto2.0
If you haven't solved it already
0そうだね
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Clepto Clepto2.0
Try using bgclr and gclr to see the error messages
0そうだね
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返信[38]
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Clepto Clepto2.0
Also, since you have to use an array for storing background data you'd need to setup one for each bg layer. With everything together, it would look like this, XSCREEN 2 DIM BGL0[0] LOAD L$ '(DAT:SC_RM0304_L0) GOSUB R$ '(@RM0304)
0そうだね
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返信[37]
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Clepto Clepto2.0
The subroutine actually uses a string as a label. For example, a base string is made by turning the X/Y coordinates into a string and added to "RM". So let's say we have B$="RM0304", then we'd make R$="@"+B$ and we'll want to make a string for each bg layer as well so it would look like L1$="DAT:SC_"+B$+"_L1"
0そうだね
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返信[36]
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Clepto Clepto2.0
I never bothered with Data and personally I try to avoid arrays. For setting objects for a certain room, I have a subroutine set for loading each room, and in that subroutine are a bunch of SPVAR functions containing each objects behavior and X/Y coordinates
0そうだね
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返信[33]
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Clepto Clepto2.0
But if you have any questions, let me know. I'll answer them as best I can
0そうだね
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返信[32]
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Clepto Clepto2.0
You want to know where I learned? Well sorry to disappoint, but I know what I know from pulling my hair out trying to learn from the example programs in Petit Computer and a manual like website that's not up anymore. Once I had a decent grasp on SmileBasic it was practice practice practice for about 4 years
1そうだね
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返信[24]
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Clepto Clepto2.0
I'm guessing by the brick block and the "!" block that this is a Mario type platformer, but what are the dark brown blocks?
0そうだね
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返信[21]
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Clepto Clepto2.0
Glad you like it! This helps me know the kind of art style you're going for, so expect more like it for the rest.
0そうだね
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返信[19]
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Clepto Clepto2.0
How's this for dirt and sand? I've never drawn dirt or sand before, so I took inspiration from Woodman's stage and Kirby's Adventure. I think it turned out ok, but it might be too simplistic. As for the grass, I thought it would be better to have long thin strands so they can be recolored for dying grass in a desert stage, not sure if thesand was for a beach or a desert.
0そうだね
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Clepto Clepto2.0
And his name is Grand Cena!!!! Dad dad dad dad, dad dad dad dad, dad dad dad dad, dad dad dad dad... horrible "midi" plays in the background...
2そうだね
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返信[17]
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Clepto Clepto2.0
Im not quite sure I get what you're asking. Truth be told, I don't even mess with #left or stuff like that
0そうだね
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返信[15]
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Clepto Clepto2.0
Sounds like fun. So do you want just character sprites or environment stuff as well?
0そうだね
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返信[13]
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Clepto Clepto2.0
I think the sprites look pretty good! They look like a cross between Cave Story and River City Ransom. Also, they look like pirates. Please let this game be about pirates!
0そうだね
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返信[10]
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Clepto Clepto2.0
My main project will be quite a while so what kind of sprites would you like
0そうだね
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Clepto Clepto2.0
I guess I'm a murderer now
1そうだね
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Clepto Clepto2.0
Oops... I did not know this could happen. Well now we know I guess. And in case anybody is wondering I just wanted to see if you could throw bombs over the walls
5そうだね
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返信[7]
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Clepto Clepto2.0
Unfortunately I don't remember this version's method of loading bgscreens off the top of my head, so I'll post that later.
1そうだね
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