Archiverse Internet Archive
投稿のみ 投稿と返信
前のページ(最近)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 1727
次のページ(過去)
プレイ日記
komodo † 406mario
wip what do you think?
16そうだね
プレイ済み
返信[4]
親投稿
komodo † 406mario
sure what is it?
0そうだね
プレイ済み
返信[2]
親投稿
komodo † 406mario
I know it realy sucks :(
0そうだね
プレイ済み
プレイ日記
komodo † 406mario
had to abandon smile monsters :( didnt have enough room on the sprite sheet so i went back to the legend of sion i am making it a rpg instead of a top down and using some of the turn based techniques that i used in smile basic.
2そうだね
プレイ済み
返信[6]
親投稿
komodo † 406mario
what is this for?
0そうだね
プレイ済み
返信[13]
親投稿
406mario 406mario
運営者により削除されました。 コメントのID : 3DB-NBL7-BXN-3HKR-9RZ-6VJD
返信[4]
親投稿
komodo † 406mario
can you put up a tutorial so i can understand it like put comments on how you did it and why it works i realy want to learn how to do this?
0そうだね
プレイ済み
返信[10]
親投稿
komodo † 406mario
i would use that name with respect if i were you :(
1そうだね
プレイ済み
返信[5]
親投稿
komodo † 406mario
i get the first number and 3rd and 4th but can't get the 2nd can you just tell me what it is?
0そうだね
プレイ済み
返信[4]
親投稿
komodo † 406mario
happy birthday sorry i missed it i have been doing tons of school and work latly meaning no time for games or programming :( but will start it up again soon. i now have the random encounter formula working so it sends you into battle :)
0そうだね
プレイ済み
プレイ日記
komodo † 406mario
confused
1そうだね
プレイ済み
返信[1]
親投稿
komodo † 406mario
how did you do 3d?
0そうだね
プレイ済み
返信[5]
親投稿
komodo † 406mario
yeah looks okay
0そうだね
プレイ済み
返信[2]
親投稿
komodo † 406mario
when is your next the axe update?
0そうだね
プレイ済み
返信[13]
親投稿
komodo † 406mario
grass fire and dragon are my favorites :) gtg talk to you tomorow I could use a fire type.
0そうだね
プレイ済み
返信[4]
親投稿
komodo † 406mario
sure.but after the demo ok?
0そうだね
プレイ済み
返信[2]
親投稿
komodo † 406mario
what do you mean. like where each monster shows up or what?
0そうだね
プレイ済み
返信[11]
親投稿
komodo † 406mario
thank you. grass type please? and here nate this is how i detect what is underneath my character play around with the x and y concordants a little for other stuff like infront,behind...... then set the variable upstop(or whatever) to true if the collision is true(other wise false) then in your walking loop make it so that when you try going in the direction it wont let you intill upstop is false.
1そうだね
プレイ済み
プレイ日記
komodo † 406mario
check it out I now can detect when I am in tall grass and have it look as if the character is walking through tall grass awesome! now to put in random encounters :)
6そうだね
プレイ済み
返信[9]
親投稿
komodo † 406mario
sure but probably tomorrow.ok? a ghost type please,
1そうだね
プレイ済み