finaly got back into programming and reorganized my code and am making a turn based battle engine so that adding new enemys,party members,items,moves extra will be as easy as pie when the next demo is out you can use it too aslong as you give me some credit .
oh are you talking about the one like pokemon? I decided to cancel that one due to not enough room on the sprite sheet for mutible enemys i wanted to make at least 100 but that will not work so i just cancelled it.
should i make it so this is a forced decision(by giving this only yes answers like sure and i guess)or should i make it so you can say no and not have him added to your party.
finished! the second battle is done i hid the item's names so you dont know what items you get until the next update comes out.(also just in case i decide to change them)
so close to being done with the second "story battle" once done almost all battles will be realy easy to program(no more realy boring moments in creating battles :]) now ps. you will be able to have another party member in your team in the next update(if i can pull it off)