You can do something like this
Spset manegment number,sprite I'd
Spcolvec manegment number
Spcol manegment number,true
Then do that for the other sprite then do
Sphide 1(this hides the sprite)
While 1
varaible=Sphitsp(manegment number,1[or whatever number of the colliding sprite]
If variable==true then spshow 1:goto@dialog
It's not a perfect example but try it out and experiment with it.
1そうだね プレイ済み
you are using spset wrong it goes like this: spset manegment number,definition number: tnat will set the manegment number of the sprite then to move the sprite to the area you want it you do:spofs manegment number,x,y: (btw the collens are just for show) then to change the definition number of the sprite you do:spchr manegment number,definition number(the one you want it to change into):
1そうだね プレイ済み
oh ok i had a idea but it won't work for that :(
0そうだね プレイ済み
What are you using the bg collision for?
1そうだね プレイ済み
Do you mean the management number?
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yes it's called petit world but i don't have the key sorry.Look in smilebasic source it should be there.
1そうだね プレイ済み
you learn how to program it's a lot of fun I highly suggest you get it.
1そうだね プレイ済み
I know right he has helped me with almost everything i know :)
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I suggest looking at petit professors videos ,and you should do a text based game to get you started on learning the basics of smilebasic.
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yes!!! I got the sword working. now how do i get enemys moving on the screen while the character is moving? hmm....
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Hey everybody makes mistakes lol :)
And yes I am not afraid to say that I'm a Christian because I am not ashamed of the gospel of Christ for it is the power of God that has saved all. From the words of my amazing youth paster it's in the Bible you should read it(I realy am praying/hoping that you will) have a amazing week guys talk to you tomorrow (maybe I am trying to beat paper jam right now)
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sorry but i am realy pretty much independent when it comes to making games that way i can work at my own pace and take breaks when and how long i want to.
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awesome I can't tell you how happy i am to hear that :)
1そうだね プレイ済み
yes i got the bg collision working i used sphitrc to detect the chest it works realy well :)
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type this
spcolvec manegment number
spcol manegmemt number,true
↑do that for each sprite↑
while 1
v=sphispc(manegment number,manegment number)
if v==true then......
print v 'this is for testing
0そうだね プレイ済み
*face palm* duh why did i not think of that before thanks :)
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how do i clear just one bg tile instead of the whole layer?
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