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komodo † 406mario
Don't forget to put in wend.
1そうだね
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komodo † 406mario
You can do something like this Spset manegment number,sprite I'd Spcolvec manegment number Spcol manegment number,true Then do that for the other sprite then do Sphide 1(this hides the sprite) While 1 varaible=Sphitsp(manegment number,1[or whatever number of the colliding sprite] If variable==true then spshow 1:goto@dialog It's not a perfect example but try it out and experiment with it.
1そうだね
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komodo † 406mario
you are using spset wrong it goes like this: spset manegment number,definition number: tnat will set the manegment number of the sprite then to move the sprite to the area you want it you do:spofs manegment number,x,y: (btw the collens are just for show) then to change the definition number of the sprite you do:spchr manegment number,definition number(the one you want it to change into):
1そうだね
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komodo † 406mario
oh ok i had a idea but it won't work for that :(
0そうだね
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komodo † 406mario
What are you using the bg collision for?
1そうだね
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komodo † 406mario
Do you mean the management number?
0そうだね
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komodo † 406mario
yes it's called petit world but i don't have the key sorry.Look in smilebasic source it should be there.
1そうだね
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komodo † 406mario
you learn how to program it's a lot of fun I highly suggest you get it.
1そうだね
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komodo † 406mario
I know right he has helped me with almost everything i know :)
2そうだね
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komodo † 406mario
I suggest looking at petit professors videos ,and you should do a text based game to get you started on learning the basics of smilebasic.
0そうだね
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komodo † 406mario
yes!!! I got the sword working. now how do i get enemys moving on the screen while the character is moving? hmm....
5そうだね
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komodo † 406mario
Hey everybody makes mistakes lol :) And yes I am not afraid to say that I'm a Christian because I am not ashamed of the gospel of Christ for it is the power of God that has saved all. From the words of my amazing youth paster it's in the Bible you should read it(I realy am praying/hoping that you will) have a amazing week guys talk to you tomorrow (maybe I am trying to beat paper jam right now)
1そうだね
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komodo † 406mario
sorry but i am realy pretty much independent when it comes to making games that way i can work at my own pace and take breaks when and how long i want to.
0そうだね
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komodo † 406mario
awesome I can't tell you how happy i am to hear that :)
1そうだね
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komodo † 406mario
yes and proud of it :)
1そうだね
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komodo † 406mario
yes i got the bg collision working i used sphitrc to detect the chest it works realy well :)
8そうだね
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komodo † 406mario
type this spcolvec manegment number spcol manegmemt number,true ↑do that for each sprite↑ while 1 v=sphispc(manegment number,manegment number) if v==true then...... print v 'this is for testing
0そうだね
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komodo † 406mario
*face palm* duh why did i not think of that before thanks :)
1そうだね
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komodo † 406mario
how do i clear just one bg tile instead of the whole layer?
3そうだね
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komodo † 406mario
me two pls thanks
0そうだね
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