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返信[7]
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406mario 406mario
運営者により削除されました。 コメントのID : 3DB-NBL7-EJ9-9E2C-ZLE-GKDW
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komodo † 406mario
interesting i thought of somthing very similar to that while at work I think I might do somthing like that.
0そうだね
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返信[16]
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komodo † 406mario
So soory i missed this notification there is one on the sprite sheet already do you still want me to make one?
1そうだね
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komodo † 406mario
so how would i make it so if i push the "a" button at just the right time i can get a more powerful move like in all the mario rpgs?
2そうだね
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komodo † 406mario
how does "punch" look to you?
6そうだね
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komodo † 406mario
Ashen is the next axe update.
0そうだね
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komodo † 406mario
here we go i think i like this better.
0そうだね
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komodo † 406mario
My idea is this then the knight has a surprise look than the charecter walks back as the knight turns red. (IIts not really a ninja its just the charecter I chose he doesn't even look like one to me)
0そうだね
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komodo † 406mario
does this look okay?
3そうだね
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返信[8]
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komodo † 406mario
For what?
0そうだね
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komodo † 406mario
see
0そうだね
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返信[6]
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komodo † 406mario
is this better?
0そうだね
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komodo † 406mario
Ok I will use crit.black gives a more depressing feeling if you know what I maen.
0そうだね
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返信[3]
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komodo † 406mario
It looks good but to bad you can't use it in your game :(
0そうだね
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返信[4]
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komodo † 406mario
Oh sorry it actually is but I pressed start bringing the console screen up a little.
0そうだね
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返信[14]
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komodo † 406mario
no problem. hey for my game(tlos) what do you think of these for first moves?
0そうだね
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komodo † 406mario
do you think this is a good info screen?(the sprite is animated)
6そうだね
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komodo † 406mario
thanks :)
0そうだね
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komodo † 406mario
battle screen ready
5そうだね
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返信[2]
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komodo † 406mario
thanks but i found out how to do it already and letter by letter seems to be more natural than word by word but thanks again :)
0そうだね
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