You can do something like this Spset manegment number,sprite I'd Spcolvec manegment number Spcol manegment number,true Then do that for the other sprite then do Sphide 1(this hides the sprite) While 1 varaible=Sphitsp(manegment number,1[or whatever number of the colliding sprite] If variable==true then spshow 1:goto@dialog It's not a perfect example but try it out and experiment with it.