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PikaRyan papermariofanmm
how does sprite and bg collision work... i still dont understand...
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12Me21 12Me21
Well, Sprite collision is (relatively) simple: SPHITSP(sprite1,sprite2) or sprite2=SPHITSP(sprite1[,minimum_sprite2,maximum_sprite2) For background, you might have to check using BGGET(layer,x,y)
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PikaRyan papermariofanmm
Thank's for the help! :D
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komodo † 406mario
What are you using the bg collision for?
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PikaRyan papermariofanmm
maps... so you dont walk through a wall like your some kind of phantom
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komodo † 406mario
oh ok i had a idea but it won't work for that :(
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PikaRyan papermariofanmm
if you want to help out with this game go see the disscusion i made
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