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C. Norris 06495a
Thanks
0そうだね
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C. Norris 06495a
I can't quite read the key
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C. Norris 06495a
Also, why do you have to @loop labels?
0そうだね
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C. Norris 06495a
Same
1そうだね
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C. Norris 06495a

Coder for hire

I'm currently in between projects and am looking for a "studio" to work for. Put details in that comments.
2そうだね
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C. Norris 06495a
My understanding is wait literally pauses the program and nothing is proceed. But with vsynic button inputs are received but not acted upon because the screen needs to catch up.
2そうだね
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C. Norris 06495a
If I can help I'll do so. Just tell me what you want
0そうだね
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C. Norris 06495a
May I modify the code? I feel it could be so much more.
1そうだね
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C. Norris 06495a
The music is good
2そうだね
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C. Norris 06495a
I think there is. I saw one on miiverse a while back.
2そうだね
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C. Norris 06495a
It's good. But confusing at first. Is there any sort of help menu? If not, can there be?
0そうだね
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C. Norris 06495a
If you're making you're own song then to add a track use :0-15 to choose a track. Tracks can be used to have different instruments or for chords.
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C. Norris 06495a
You specify the number of sprites using xscreen
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C. Norris 06495a
Depends if the sets take the form of boxes. If the sets are boxes, then it's a paradox, other wise, yes.
0そうだね
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C. Norris 06495a
Have you tried the RND command?
0そうだね
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C. Norris 06495a
No clue, ask someone more cultured.
1そうだね
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C. Norris 06495a
the code for this demo is BE34738E note: the old key will no longer work
0そうだね
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C. Norris 06495a
And the 10 in load it should be L0
1そうだね
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C. Norris 06495a
You declared your array: map, it should be map1
0そうだね
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C. Norris 06495a
When setting a sprite also type Spcol 0,true You can check collision with sphitsp
0そうだね
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