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返信[16]
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C. Norris 06495a
To use custom sprites use another load statement, except, instead of "sc_.. Type " scu0:'name'
1そうだね
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返信[3]
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C. Norris 06495a
Awesome!
0そうだね
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返信[13]
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C. Norris 06495a
If you load the map, during the moving loop. Add this line in the above code as a condition of the if statement If Bgget 0,x,y,1 !=0 && BT...
1そうだね
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返信[11]
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C. Norris 06495a
You have to make a map in the smile tool and press the scsave button and name it map1. Or change the name of the file to load
1そうだね
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返信[1]
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C. Norris 06495a
Why are you using push?
0そうだね
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返信[7]
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C. Norris 06495a
' top of the program Dim map1[0] Bgscreen 0,64,64 Bgscreen 1,64,64 Load "dat:sc_map1_l0", map1 Bgload map1
2そうだね
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返信[6]
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C. Norris 06495a
To load a map you have to set the bgscreen as well as load the the map itself.
1そうだね
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返信[5]
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C. Norris 06495a
The button command is how you retrieve bitten input. Every time you press a butten the BT value changes. To the value in an if statement use #(button name)
1そうだね
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C. Norris 06495a
spset 0,500 X=40:y=60 @loop Bt = button (0) If BT==#up then y=y-1 If BT==#down then y=y+1 If BT==#left then x=x-1 If BT==#right then x=x+1 Spofs 0,x,y Vsinc 1 Goto @loop
0そうだね
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返信[3]
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C. Norris 06495a
Unfortunately I can't send pictures because my DS battery isn't to good but to get a sprite to move us this code
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トピック
C. Norris 06495a

Ask questions

If any body has any questions, I'll try my best to answer, or tell you how to find the answer. No question goes unanswered.
4そうだね
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返信[44]
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C. Norris 06495a
The update might be a bit delayed. Should be up by Tuesday.
0そうだね
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返信[2]
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C. Norris 06495a
If you want to learn how to move a sprite here's a key for a game with full comments: B224vw8v don't be afraid to ask questions about how it works
2そうだね
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返信[1]
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C. Norris 06495a
Let's answer these one at a time. To make a sprite type Spset 0,500 To find games goto smilebasic source or find them on miiverse
1そうだね
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C. Norris 06495a
If you want to learn the basics of programming, then go for it! But remember, you only get out of it what you put I to it. So if you have even a small amount of passion, then I would recommend it.
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返信[39]
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C. Norris 06495a
I'll post it in a few days
0そうだね
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返信[38]
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C. Norris 06495a
I'll post an updated demo with more comments and a better layer build. Also, that sunfall program, do you want that to be the title screen?
0そうだね
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返信[35]
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C. Norris 06495a
Like Mario kart and f-zero for SNES
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返信[34]
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C. Norris 06495a
Sorry, mode 7. But I've not tryed raycaster yet
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返信[32]
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C. Norris 06495a
I've dabbled a bit. The engine I use has a mood 7 in it but I'm not good with it. I use the engine for the health bar and maybe some text boxes.
0そうだね
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