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C. Norris 06495a
Mode 7 runs quite nicely on N3DS. It has a lot of potential
0そうだね
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C. Norris 06495a
The m7 file is just there because I forgot to delete it. The idea being a mechanic where you can view the world through a different lens. And it isn't quite ready for a demo, but I was proud of what I had done. The file is too big without compression, unfortunately. I appreciate all the feedback, thank you.
1そうだね
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C. Norris 06495a

CRITICISM APPRECIATED

This is an erraly build of a (hopefully) open world game. any and all criticism is appreciated, as well as ideas. key: CK33X4D6 to open run the file called DE-COMPRESS and select yes for saving everything
5そうだね
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C. Norris 06495a
Sorry, but my area of expertise is coding. I can try, but it won't look very good
0そうだね
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C. Norris 06495a
Key: C32NQX41 It showcases what I can contribute
0そうだね
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C. Norris 06495a
Sorry, but I'm going to be gone for a week. Before I leave I'll try to give you a demo of a similar game I was working on.
0そうだね
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C. Norris 06495a
I would love to help
1そうだね
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C. Norris 06495a
Sure. What's it about?
1そうだね
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C. Norris 06495a
Yes. That's the name you use to load the file
1そうだね
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C. Norris 06495a
Look on smilebasic source for a ray cast game and there should be a file in the folder called raycast.lib
2そうだね
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C. Norris 06495a

Free tutorials

KEY: KEPD4YD Please tell me what tutorial to make next. Unfortunately, the spengen file is an old program of mine. Because of its age I have not commented it. But if you have any questions, just ask.
4そうだね
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C. Norris 06495a
Here is a folder with some demos as well as tutorials KEY: KEPD4YD It has a tutorial on arrays And tell me what tutorial to make next
1そうだね
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C. Norris 06495a
Do you know how to use sp hitboxes? If not you need to learn that first
1そうだね
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C. Norris 06495a
Yes. Anything graphical really. Gline, gpaint, gpset, all that stuff
0そうだね
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C. Norris 06495a
Try decreasing the speed depending on how much speed is left so speed=speed-speed/(some number) the number you divide by might differ, depending on the material you drive on.
0そうだね
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C. Norris 06495a
So when ever you press a button, something speeds up? But it doesn't have acceleration? I'm have trouble grasping the problem
0そうだね
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C. Norris 06495a
I think he means put the acls before the sprite loop
2そうだね
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C. Norris 06495a
Try putting the code where you set the player sprite
1そうだね
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C. Norris 06495a
How about dim, var, data, and restore?
2そうだね
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C. Norris 06495a

BG collision tutorial key

This is a BG collision detection engine with in depth comments. Use it to learn how to use maps and check BG tiles Key: 4KXJXX43 Please tell me what other tutorials you want me to make
7そうだね
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