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C. Norris 06495a
Are you using an engine for that? Also, key?
2そうだね
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C. Norris 06495a
I have an old engine that i made, I'll see if I can send the code
0そうだね
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C. Norris 06495a
The communities are also really helpful
1そうだね
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C. Norris 06495a
Try the ranged sphitsp, the one with three numbers. To make sprites solid make a condition instead of beep. If b and 1 and move==true.... If sphitsp(0,1,2)>=1 then move=false else move=true
0そうだね
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C. Norris 06495a
Instead of using the colour black use transparent. It's in colour in the top left of the sprite editor.
0そうだね
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C. Norris 06495a
You also need to set a hitbox for the npc
0そうだね
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C. Norris 06495a
1. The black of the screen or some sprites? 2. Spset ID, start x,start y, width, height (starting coordinates are where on the sp page it is) 3. Sprites are moved with spofs ID,x,y,z retrieve information on a sprite with spofs ID out x,y,z
0そうだね
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C. Norris 06495a
When you set a sprite also use spcol. This command sets a hit box to a sprite, use the help button for more info. To detect a collision use sphitsp, again, help button for more information. If you have more questions, ask away.
1そうだね
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C. Norris 06495a
Try gprio
1そうだね
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C. Norris 06495a
Make the maps in the smile tool and press the scsave button. That is the file name in the above comment
0そうだね
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C. Norris 06495a
Bgscreen 0,64,64 Dim map1 Bgload 0,"dat:sc_'name'_L0",map1
0そうだね
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C. Norris 06495a
I don't think the bgscreen can go less than zero. But load maps with bgload
0そうだね
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C. Norris 06495a
Yes, but use the display command first it tells the DS what screen to put the next commands to
0そうだね
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C. Norris 06495a
"code"
0そうだね
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C. Norris 06495a
Can you make the case the code public then send me the key?
0そうだね
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C. Norris 06495a
There is an engine on smilebasic source called eZSB. It has some demos and functions for mode 7
0そうだね
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C. Norris 06495a
Blaze of glory!
1そうだね
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C. Norris 06495a
To detect collision between hitboxes us sphitsp
0そうだね
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C. Norris 06495a
To set a sp hitbox use spcol ID
0そうだね
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C. Norris 06495a
Sometimes you can't use and, try using && for the second and in the condition
1そうだね
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