Archiverse Internet Archive
投稿のみ 投稿と返信
前のページ(最近)
1 2 3 4 5 6 7 8 9 10
次のページ(過去)
返信[1]
親投稿
C. Norris 06495a
Use multiple spset commands, Just change the management number. Spset 0,500 Spset 1,4 Etc...
4そうだね
プレイ済み
返信[1]
親投稿
C. Norris 06495a
May I use these songs in a game?
1そうだね
プレイ済み
返信[14]
親投稿
C. Norris 06495a
Completely out of context, @philip I thought you were me! What are the odds of that! (Same name)
0そうだね
プレイ済み
返信[3]
親投稿
C. Norris 06495a
I can help with maps as well as programing
0そうだね
プレイ済み
返信[15]
親投稿
C. Norris 06495a
Hope that helps
0そうだね
プレイ済み
返信[14]
親投稿
C. Norris 06495a
If you want a value from the circle pad you need to use Stick 'player(when there is multiple people, out x,y X and Y are the return values but be warned, it returns the values as a small number so you would have to do something like this: @loop Stick out x,y 'Funtion' oldx+x*-10,oldy+y*-10 Goto @loop That's how it works for sprites
0そうだね
プレイ済み
返信[3]
親投稿
C. Norris 06495a
I haven't done it with more then a few variables but it goes somewhat like so: Save"txt:' name '", variables to save You can load it the same way except the variables to save is replaced with where you want to load the data
0そうだね
プレイ済み
返信[2]
親投稿
C. Norris 06495a
If your still wondering, Def 'name' x,y,string$ ' for example Locate x,y Print string$ End' don't forget this part ' to call the function you must fill a peramiters 'Name' 3,0,"hello"
0そうだね
プレイ済み
返信[12]
親投稿
C. Norris 06495a
If you want a battle to happen on contact you could do this: Spset 1,sp 'sets enemy sprite Spcol 1,true 'sets a hit box If sphitsp(0,1,1)>0 then ' put the battle here Endif
0そうだね
プレイ済み
返信[4]
親投稿
C. Norris 06495a
here is how you set boundries for the screen.
1そうだね
プレイ済み
返信[2]
親投稿
C. Norris 06495a
yes I can, the code is right here.
0そうだね
プレイ済み
返信[1]
親投稿
C. Norris 06495a
After you've set the sprite(spset) you can increase the size using SPSCALE (sprite number, x-magnification, y-magnification)
1そうだね
プレイ済み
返信[3]
親投稿
C. Norris 06495a
shoot
1そうだね
プレイ済み
トピック
C. Norris 06495a

New VS game, please review

B224VW8V, circle pad pro campatable, P V P, one DS. please review and tell me what to make next!
1そうだね
プレイ済み
返信[4]
親投稿
C. Norris 06495a
How do you mean?
0そうだね
プレイ済み
返信[2]
親投稿
C. Norris 06495a
To place multiple sprites you could use a for loop
0そうだね
プレイ済み
プレイ日記
C. Norris 06495a
Here is a VERY simple sprite colision detection engine QK4NX34S tell me if I should make more simple engines
10そうだね
プレイ済み