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C. Norris 06495a
I did promise that you would get it first. And now that you have it I'll put it in it's own discussion.
1そうだね
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C. Norris 06495a
@brad here is the bg engine i promised key: 4KXJXX43 it will be put on miiverse publicly in a few days. so you are the first to try it. as always, if you have any questions, post them.
2そうだね
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C. Norris 06495a
I think gpaint is missing something. Use the ? Button to see what it needs
2そうだね
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C. Norris 06495a
What does it say when you can't download projects?
1そうだね
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C. Norris 06495a
I'm sure it's possible. Just add a menu and have the keyboard appear, and an input loop until they type quit or a cheat. Probably the most difficult thing would be making the text no go outside the console window
1そうだね
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C. Norris 06495a
A lot of people ask these kinds of questions. I'm going to make a program that teaches maps. Don't know how long that will take me, but you'll be the first to get it, assuming you can wait. I could have it done within a week.
1そうだね
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C. Norris 06495a
Loading the maps the screen? Or making a map in the smile tool?
0そうだね
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C. Norris 06495a
Make a condition for movement where if move == true then move. Change the flag to false when collision is true, here is an example: EED3K39J
1そうだね
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C. Norris 06495a
Setting the attribute to 1 is sphide. Instead use #sprevv
1そうだね
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C. Norris 06495a
Basically, it goes something like this, Spchar ID out x,y,u,v,w,h,a Spchar ID x,y,u,v,w,#vflip I forgot what the # name is but the ? Button has a list of attributes. What this code does is read the information of a sprite (where on the sp sheet it is,size of the Image) and then places a sprite with the same information, but flipped
1そうだね
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C. Norris 06495a
Do you know how to write MML?
0そうだね
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C. Norris 06495a
DI stands for the direction that the sprite is facing, && is another way to type AND, and the movements are gosubs because that is how I organize my thoughts.
0そうだね
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C. Norris 06495a
A tug of war seems fitting as a minygame.
0そうだね
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C. Norris 06495a
It's good, and it has quite a bit of potential. I was surprised to see multiple button presses to work. How does that work?
0そうだね
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C. Norris 06495a
Here is a very early build of the game, although it is more a fantasy style game, but that can be changed through GRP files Key: K2D4Q3CJ
0そうだね
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C. Norris 06495a
I don't have any keys but I do have one in the works, I just need a storey
1そうだね
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C. Norris 06495a
What is the name of the engine?
1そうだね
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C. Norris 06495a
Absolutely no problem, one of the reasons I check miiverse is to help people, so don't be afraid to ask questions
2そうだね
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C. Norris 06495a
The key is EED3K39J It isn't commented but it shows a bit of a broken sp collision, as well as how to use it
1そうだね
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C. Norris 06495a
If button (0) and 16 then ... The first number in button is the feature, such as repeat. The second number is not needed unless you have multiplayer. Button will equal a number when that button is pressed, like 16 (a), 1(up). You can also use the # numbers. Like #up, #a
0そうだね
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