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C. Norris 06495a
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誕生日非公開
ゲームの腕前上級者
利用したゲーム機Wii U/ニンテンドー3DS
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C. Norris 06495a
im sorry i haven't checked miiverse in a while, the end of the school semester was a doozy. I could make another tutorial about the problem, would that would help?
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C. Norris 06495a
have a few if statements that check what direction the sprite is going. 'X/Y=SP X, Y OLDX=X OLDY=Y 'PUT THE SPRITE MOVEING CODE HERE IF OLDX>X THEN 'finds out if the sprite has moved left. Put animation code here You can have multiple IF statements to check what direction the sprite is going in: OLDX>X' left OLDX<X' right OLDY>Y' up OLDY<Y' down
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C. Norris 06495a
Top down, LoZ style, uses maps made in the editor
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C. Norris 06495a

RPG tool kit

I have made one of my own but it is hard to use. I'm thinking of something that lets you load a top down world, detects collision, has talking, an inventory and have map transitions. If you have any other ideas please post them. (I'm thinking of a project template with built in DEFs)
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C. Norris 06495a
Well don't be afraid to ask questions. Oscar (the local expert) almost always answers questions to a detailed degree. Just know someone will always answer
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C. Norris 06495a
Smileboom can get in quite a bit of trouble if they are distributing 3rd party property. It's just how copyright works unfortunately
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C. Norris 06495a
Use '&&' instead of 'and'. Use and if you are doing something with buttons: if button(2) and #up
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C. Norris 06495a
the first time i need the 3ds notes in a long time... and what do i find there but codes for oracle of seasons/ages... good thing a remembered
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C. Norris 06495a
thanks!
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C. Norris 06495a
May I use it in other games if I give credit?
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C. Norris 06495a
Absolutely amazing!
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C. Norris 06495a
Could the person who started the post please post again so people will be notified for the key? I want as many people to have it as possible
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C. Norris 06495a
For those who want to know know how to use arrays and bg collision, download this key and run one afterwards goto edit and read the comments. It will teach you a lot Key: KEPD4YD Please enjoy
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C. Norris 06495a
That is why I am asking. If only a few people want it then I won't make it. I'll just make a tutorial program for the DLC instead for those who do have it.
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C. Norris 06495a
Functions can also be written. You could probably write a function that did your first question. I hope all this helps. If you have questions, please ask them.
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C. Norris 06495a
Values can be assigned to arrays using for loops and data under specific labels. You can read from a text file, but there is no internal tokeniseing, it has to be done manually.
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C. Norris 06495a
Don't know about the first question, but for branching, there are goto, Gosub, and label commands. There are while, for, and Do Until loops. If branches don't need to take multiple lines or brackets. No loop uses brackets, instead, an end command. Arrays can have up to four dimensions, with the product of the dimensions being no greater than 100000(i think).
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C. Norris 06495a

DLC tool

I just recently figured out how to use the pcm commands and I was wondering how many people would use something like audacity (for example) Where you can record and edit the recordings, and export to a sound file. But I'm wondering if anyone wants a tool like that. If anyone wants it, please, let me know.
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C. Norris 06495a
There is a compressor on smilebasic source. I think it's called Arcanum_stone
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C. Norris 06495a
is it possible to compare retreved strings from PRGGET$()? for example: IF PRGGET$()=="@MAP00" then.. it lets me print it, but not compare it i have literary been trying everything i can think of to get the funtion to work. PLEASE HELP!
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